forked from SteamWar/SteamWar
Refactor simulation cursor to use new generic cursor
This commit is contained in:
+103
-238
@@ -19,7 +19,6 @@
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package de.steamwar.bausystem.features.simulator;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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@@ -38,63 +37,52 @@ import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.cursor.RayTraceUtils;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.cursor.Cursor;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.linkage.Linked;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.*;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.function.BiFunction;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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@Linked
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public class SimulatorCursor implements Listener {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private static Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
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private static Map<Player, REntityServer> cursors = Collections.synchronizedMap(new HashMap<>());
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private static final Set<Player> calculating = new HashSet<>();
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private static final Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
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private static final Map<Player, REntityServer> emptyTargetServers = Collections.synchronizedMap(new HashMap<>());
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public static boolean isSimulatorItem(ItemStack itemStack) {
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return ItemUtils.isItem(itemStack, "simulator");
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}
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public SimulatorCursor() {
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BiFunction<Player, ServerboundMovePlayerPacket, Object> function = (player, object) -> {
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calcCursor(player);
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return object;
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};
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, function);
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, function);
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, function);
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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calcCursor(event.getPlayer());
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}, 0);
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> calcCursor(event.getPlayer()), 0);
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}
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@EventHandler
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@@ -106,9 +94,7 @@ public class SimulatorCursor implements Listener {
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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calcCursor(event.getPlayer());
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}, 1);
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> calcCursor(event.getPlayer()), 1);
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}
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@EventHandler
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@@ -119,10 +105,7 @@ public class SimulatorCursor implements Listener {
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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cursorType.remove(event.getPlayer());
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cursors.remove(event.getPlayer());
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synchronized (calculating) {
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calculating.remove(event.getPlayer());
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}
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removeCursor(event.getPlayer());
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}
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private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
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@@ -164,17 +147,10 @@ public class SimulatorCursor implements Listener {
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}
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public static void calcCursor(Player player) {
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synchronized (calculating) {
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if (calculating.contains(player)) return;
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calculating.add(player);
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}
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if (!Permission.BUILD.hasPermission(player) || (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand()))) {
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if (removeCursor(player) || SimulatorWatcher.show(null, player)) {
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SWUtils.sendToActionbar(player, "");
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}
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synchronized (calculating) {
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calculating.remove(player);
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}
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return;
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}
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@@ -183,203 +159,93 @@ public class SimulatorCursor implements Listener {
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removeCursor(player);
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SimulatorWatcher.show(null, player);
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SWUtils.sendToActionbar(player, "§cGenerating Stab");
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synchronized (calculating) {
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calculating.remove(player);
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}
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return;
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}
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SimulatorWatcher.show(simulator, player);
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List<REntity> entities = SimulatorWatcher.getEntitiesOfSimulator(simulator);
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities);
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if (rayTraceResult == null) {
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removeCursor(player);
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if (simulator == null) {
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SWUtils.sendToActionbar(player, "§eSelect Simulator");
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} else {
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SWUtils.sendToActionbar(player, "§eOpen Simulator");
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}
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synchronized (calculating) {
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calculating.remove(player);
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}
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return;
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}
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showCursor(player, rayTraceResult, simulator != null);
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synchronized (calculating) {
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calculating.remove(player);
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REntityServer targetServer = simulator == null ? emptyTargetServers.computeIfAbsent(player, __ -> new REntityServer()) : SimulatorWatcher.getEntityServerOfSimulator(simulator);
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CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
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SWPlayer swPlayer = SWPlayer.of(player);
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Optional<Cursor> currentCursor = swPlayer.getComponent(Cursor.class);
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Cursor cursor;
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if (currentCursor.isEmpty() || currentCursor.get().getTargetServer() != targetServer) {
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swPlayer.removeComponent(Cursor.class);
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cursor = new Cursor(
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targetServer,
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player,
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Material.GLASS,
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type.material,
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type.cursorModes,
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(location, hitEntity, action) -> handlePlayerClick(player, location, hitEntity, action),
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(location, hitEntity) -> sendCursorActionbar(player, SimulatorStorage.getSimulator(player), location != null, hitEntity.isPresent())
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);
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} else {
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cursor = currentCursor.get();
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cursor.setCursorMaterial(type.material);
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cursor.setAllowedCursorModes(type.cursorModes);
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}
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cursor.renderDeduplicated();
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}
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private static synchronized boolean removeCursor(Player player) {
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REntityServer entityServer = cursors.get(player);
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boolean hadCursor = entityServer != null && !entityServer.getEntities().isEmpty();
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if (entityServer != null) {
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entityServer.getEntities().forEach(REntity::die);
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Optional<Cursor> cursor = SWPlayer.of(player).getComponent(Cursor.class);
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cursor.ifPresent(__ -> SWPlayer.of(player).removeComponent(Cursor.class));
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REntityServer emptyTargetServer = emptyTargetServers.remove(player);
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if (emptyTargetServer != null) {
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emptyTargetServer.close();
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}
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return hadCursor;
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return cursor.isPresent();
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}
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private static synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) {
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REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
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REntityServer rEntityServer = new REntityServer();
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rEntityServer.addPlayer(player);
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return rEntityServer;
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});
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CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
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REntity hitEntity = rayTraceResult.getHitEntity();
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Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD) :
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type.position.apply(player, rayTraceResult).toLocation(WORLD);
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Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
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List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
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entities.removeIf(rFallingBlockEntity -> {
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if (rFallingBlockEntity.getMaterial() != material) {
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rFallingBlockEntity.die();
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return true;
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}
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rFallingBlockEntity.move(location);
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return false;
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});
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if (entities.isEmpty()) {
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RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
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rFallingBlockEntity.setNoGravity(true);
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if (material == Material.GLASS) {
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rFallingBlockEntity.setGlowing(true);
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}
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}
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if (hasSimulatorSelected) {
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if (hitEntity != null) {
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SWUtils.sendToActionbar(player, "§eEdit Position");
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} else {
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SWUtils.sendToActionbar(player, "§eAdd new " + type.name);
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}
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} else {
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private static void sendCursorActionbar(Player player, Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
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if (!hasCursorLocation) {
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SWUtils.sendToActionbar(player, simulator == null ? "§eSelect Simulator" : "§eOpen Simulator");
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} else if (simulator == null) {
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SWUtils.sendToActionbar(player, "§eCreate new Simulator");
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}
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}
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public static Vector getPosFree(Player player, RayTraceUtils.RRayTraceResult result) {
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Vector pos = result.getHitPosition();
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BlockFace face = result.getHitBlockFace();
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if (face != null) {
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switch (face) {
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case DOWN:
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pos.setY(pos.getY() - 0.98);
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break;
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case EAST:
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pos.setX(pos.getX() + 0.49);
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break;
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case WEST:
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pos.setX(pos.getX() - 0.49);
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break;
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case NORTH:
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pos.setZ(pos.getZ() - 0.49);
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break;
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case SOUTH:
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pos.setZ(pos.getZ() + 0.49);
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break;
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default:
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break;
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}
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if (face.getModY() == 0 && player.isSneaking()) {
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pos.setY(pos.getY() - 0.49);
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}
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}
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if (!player.isSneaking()) {
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pos.setX(pos.getBlockX() + 0.5);
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if (face == null || face.getModY() == 0) {
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pos.setY(pos.getBlockY() + 0.0);
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}
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pos.setZ(pos.getBlockZ() + 0.5);
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}
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return pos;
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}
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private static Vector getPosBlockAligned(Player player, RayTraceUtils.RRayTraceResult result) {
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Vector pos = result.getHitPosition();
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BlockFace face = result.getHitBlockFace();
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if (face != null) {
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switch (face) {
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case DOWN:
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pos.setY(pos.getY() - 0.98);
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break;
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case EAST:
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pos.setX(pos.getX() + 0.49);
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break;
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case WEST:
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pos.setX(pos.getX() - 0.49);
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break;
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case NORTH:
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pos.setZ(pos.getZ() - 0.49);
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break;
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case SOUTH:
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pos.setZ(pos.getZ() + 0.49);
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break;
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default:
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break;
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}
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}
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pos.setX(pos.getBlockX() + 0.5);
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if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
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pos.setY(pos.getBlockY() + 1.0);
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} else if (hasHitEntity) {
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SWUtils.sendToActionbar(player, "§eEdit Position");
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} else {
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pos.setY(pos.getBlockY());
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SWUtils.sendToActionbar(player, "§eAdd new " + cursorType.getOrDefault(player, CursorType.TNT).name);
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}
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pos.setZ(pos.getBlockZ() + 0.5);
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return pos;
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}
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@Getter
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@AllArgsConstructor
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public enum CursorType {
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TNT(Material.TNT, Material.GUNPOWDER, SimulatorCursor::getPosFree, "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
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REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, SimulatorCursor::getPosBlockAligned, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
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OBSERVER(Material.OBSERVER, Material.QUARTZ, SimulatorCursor::getPosBlockAligned, "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
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TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
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REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
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OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
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;
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public final Material material;
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public final Material nonSelectedMaterial;
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public final BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> position;
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public final List<Cursor.CursorMode> cursorModes;
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public final String name;
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public final Function<Vector, SimulatorElement<?>> elementFunction;
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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if (!ItemUtils.isItem(event.getItem(), "simulator")) {
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private static void handlePlayerClick(Player player, Location cursorLocation, Optional<REntity> hitEntity, Action action) {
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if (!Permission.BUILD.hasPermission(player)) return;
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if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
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return;
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}
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event.setCancelled(true);
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Player player = event.getPlayer();
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Simulator simulator = SimulatorStorage.getSimulator(player);
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if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
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if (action == Action.LEFT_CLICK_BLOCK || action == Action.LEFT_CLICK_AIR) {
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if (simulator == null) {
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return;
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}
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SimulatorExecutor.run(event.getPlayer(), simulator, null);
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SimulatorExecutor.run(player, simulator, null);
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return;
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}
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) {
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if (action != Action.RIGHT_CLICK_BLOCK && action != Action.RIGHT_CLICK_AIR) {
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return;
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}
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
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if (simulator == null) {
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if (rayTraceResult == null) {
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if (cursorLocation == null) {
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SimulatorStorage.openSimulatorSelector(player);
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} else {
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SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
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@@ -395,7 +261,7 @@ public class SimulatorCursor implements Listener {
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}
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sim = new Simulator(s);
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SimulatorStorage.addSimulator(s, sim);
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createElement(player, rayTraceResult, sim);
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createElement(player, cursorLocation, sim);
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SimulatorStorage.setSimulator(player, sim);
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});
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anvilInv.open();
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@@ -403,57 +269,56 @@ public class SimulatorCursor implements Listener {
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return;
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}
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if (rayTraceResult == null) {
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if (cursorLocation == null) {
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new SimulatorGui(player, simulator).open();
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return;
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}
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if (rayTraceResult.getHitEntity() != null) {
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REntity hitEntity = rayTraceResult.getHitEntity();
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Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
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List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
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return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
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}).collect(Collectors.toList());
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switch (elements.size()) {
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case 0:
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return;
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case 1:
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// Open single element present in Simulator
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SimulatorElement<?> element = elements.get(0);
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SimulatorGroup group1 = element.getGroup(simulator);
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SimulatorBaseGui back = new SimulatorGui(player, simulator);
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if (group1.getElements().size() > 1) {
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back = new SimulatorGroupGui(player, simulator, group1, back);
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}
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element.open(player, simulator, group1, back);
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break;
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default:
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List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
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if (parents.size() == 1) {
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// Open multi element present in Simulator in existing group
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SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
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new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
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} else {
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// Open multi element present in Simulator in implicit group
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SimulatorGroup group2 = new SimulatorGroup();
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group2.setMaterial(null);
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||||
group2.getElements().addAll(elements);
|
||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (hitEntity.isPresent()) {
|
||||
openElement(player, simulator, hitEntity.get());
|
||||
return;
|
||||
}
|
||||
|
||||
// Add new Element to current simulator
|
||||
createElement(player, rayTraceResult, simulator);
|
||||
createElement(player, cursorLocation, simulator);
|
||||
}
|
||||
|
||||
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
|
||||
private static void openElement(Player player, Simulator simulator, REntity hitEntity) {
|
||||
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
|
||||
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
|
||||
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
|
||||
}).collect(Collectors.toList());
|
||||
|
||||
switch (elements.size()) {
|
||||
case 0:
|
||||
return;
|
||||
case 1:
|
||||
SimulatorElement<?> element = elements.get(0);
|
||||
SimulatorGroup group1 = element.getGroup(simulator);
|
||||
SimulatorBaseGui back = new SimulatorGui(player, simulator);
|
||||
if (group1.getElements().size() > 1) {
|
||||
back = new SimulatorGroupGui(player, simulator, group1, back);
|
||||
}
|
||||
element.open(player, simulator, group1, back);
|
||||
break;
|
||||
default:
|
||||
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
|
||||
if (parents.size() == 1) {
|
||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
|
||||
} else {
|
||||
SimulatorGroup group2 = new SimulatorGroup();
|
||||
group2.setMaterial(null);
|
||||
group2.getElements().addAll(elements);
|
||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void createElement(Player player, Location cursorLocation, Simulator simulator) {
|
||||
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
|
||||
Vector vector = type.position.apply(player, rayTraceResult);
|
||||
Vector vector = cursorLocation.toVector();
|
||||
if (type == CursorType.REDSTONE_BLOCK) {
|
||||
vector.subtract(new Vector(0.5, 0, 0.5));
|
||||
}
|
||||
|
||||
+7
@@ -124,4 +124,11 @@ public class SimulatorWatcher {
|
||||
}
|
||||
return entityServer.getEntities();
|
||||
}
|
||||
|
||||
synchronized REntityServer getEntityServerOfSimulator(Simulator simulator) {
|
||||
if (simulator == null) {
|
||||
return null;
|
||||
}
|
||||
return entityServers.computeIfAbsent(simulator, __ -> createSim(new REntityServer(), simulator));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user