Implement anvil inventory handling through SWAnvilInv and related network packets

This commit is contained in:
2025-07-19 22:34:36 +02:00
parent 03005adcd8
commit eac0390dd3
7 changed files with 202 additions and 1 deletions
@@ -59,6 +59,11 @@ public class CoreNetworkHandler extends PacketHandler {
InventoryHandler.handleInventoryPacket(packet);
}
@Handler
public void handleAnvilPacket(AnvilInventoryPacket packet) {
InventoryHandler.handleAnvilInventoryPacket(packet);
}
@Handler
public void handlePingPacket(PingPacket packet) {
UUID uuid = SteamwarUser.get(packet.getId()).getUUID();
@@ -20,11 +20,15 @@
package de.steamwar.network.handlers;
import com.google.gson.JsonParser;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.NetworkPacket;
import de.steamwar.network.packets.PacketHandler;
import de.steamwar.network.packets.client.AnvilAnswerPacket;
import de.steamwar.network.packets.client.InventoryCallbackPacket;
import de.steamwar.network.packets.server.AnvilInventoryPacket;
import de.steamwar.network.packets.server.InventoryPacket;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
@@ -53,4 +57,20 @@ public class InventoryHandler extends PacketHandler {
});
inventory.open();
}
@Handler
public static void handleAnvilInventoryPacket(AnvilInventoryPacket packet) {
Player player = Bukkit.getPlayer(SteamwarUser.get(packet.getPlayerId()).getUUID());
SWAnvilInv inv = new SWAnvilInv(player, packet.getTitle(), packet.getDefaultText());
if (packet.getMaterial() != null && !packet.getMaterial().isEmpty()) {
inv.setItem(SWItem.getMaterial(packet.getMaterial()));
}
inv.setCallback(s -> NetworkSender.send(AnvilAnswerPacket.builder().playerId(packet.getPlayerId()).action(AnvilAnswerPacket.Action.ANSWER).text(s).build()));
inv.addLeftCallback(() -> NetworkSender.send(AnvilAnswerPacket.builder().playerId(packet.getPlayerId()).action(AnvilAnswerPacket.Action.LEFT_CLICK).build()));
inv.addCloseCallback(() -> NetworkSender.send(AnvilAnswerPacket.builder().playerId(packet.getPlayerId()).action(AnvilAnswerPacket.Action.CLOSE).build()));
inv.open();
}
}