Remove Component Messages

This commit is contained in:
2024-11-24 21:35:13 +01:00
parent 9415a3f217
commit ec990cb52a
14 changed files with 115 additions and 349 deletions
@@ -20,12 +20,14 @@
package de.steamwar.tntleague.inventory
import de.steamwar.kotlin.inventory.SWInventoryHolder
import de.steamwar.kotlin.message.*
import de.steamwar.tntleague.config.TNTLeagueConfig
import de.steamwar.tntleague.game.TNTLeagueGame
import de.steamwar.tntleague.message
import de.steamwar.tntleague.plugin
import net.kyori.adventure.sound.Sound
import net.kyori.adventure.text.Component
import net.kyori.adventure.text.format.NamedTextColor
import net.kyori.adventure.text.format.TextDecoration
import org.bukkit.Material
import org.bukkit.NamespacedKey
import org.bukkit.entity.Player
@@ -35,7 +37,7 @@ import org.bukkit.persistence.PersistentDataType
import java.util.*
import kotlin.math.ceil
class DealerInventory(player: Player): SWInventoryHolder() {
class DealerInventory(val player: Player): SWInventoryHolder() {
init {
items.forEachIndexed { index, item ->
@@ -46,7 +48,7 @@ class DealerInventory(player: Player): SWInventoryHolder() {
val team = TNTLeagueGame.getTeam(player) ?: return@to
if (team.coins < price) {
player.sendMessage(translate("notEnoughCoins").error())
message.send("notEnoughCoins", player)
player.playSound(Sound.sound(org.bukkit.Sound.ENTITY_VILLAGER_HURT.key, net.kyori.adventure.sound.Sound.Source.MASTER, 1f, 1f))
return@to
}
@@ -57,7 +59,7 @@ class DealerInventory(player: Player): SWInventoryHolder() {
}
}
override fun createInventory(): Inventory = plugin.server.createInventory(this, ceil(TNTLeagueConfig.config.prices.size / 9f).toInt() * 9, translate("dealer").reset())
override fun createInventory(): Inventory = plugin.server.createInventory(this, ceil(TNTLeagueConfig.config.prices.size / 9f).toInt() * 9, Component.text(message.parse("dealer", player)))
companion object {
private val priceKey = NamespacedKey(plugin, "price")
@@ -66,7 +68,7 @@ class DealerInventory(player: Player): SWInventoryHolder() {
val coins = ItemStack(Material.RAW_GOLD).apply {
itemMeta = itemMeta.apply {
displayName(Component.text("Coins").bold().gold())
displayName(Component.text("Coins").color(NamedTextColor.GOLD))
persistentDataContainer.apply {
set(coinKey, PersistentDataType.BOOLEAN, true)
}
@@ -79,11 +81,13 @@ class DealerInventory(player: Player): SWInventoryHolder() {
prices.map { (material, price) ->
ItemStack(material).apply {
itemMeta = itemMeta.apply {
displayName(material.name.lowercase().replace("_", " ")
.replaceFirstChar { if (it.isLowerCase()) it.titlecase(Locale.getDefault()) else it.toString() }
.component().gray().appendSpace().append(price.amount.toString().component().yellow()))
displayName(Component.text(material.name.lowercase().replace("_", " ")
.replaceFirstChar { if (it.isLowerCase()) it.titlecase(Locale.getDefault()) else it.toString() })
.color(NamedTextColor.GRAY).appendSpace().append(Component.text(price.amount).color(NamedTextColor.YELLOW)))
amount = price.amount
lore(listOf(price.price.toString().component().yellow().bold().appendSpace().append(Component.text("Coins").yellow())))
lore(listOf(Component.text(price.price).color(NamedTextColor.YELLOW).decorate(TextDecoration.BOLD).appendSpace().append(Component.text("Coins").color(NamedTextColor.YELLOW))))
persistentDataContainer.apply {
set(priceKey, PersistentDataType.INTEGER, price.price)
set(amountKey, PersistentDataType.INTEGER, price.amount)