forked from SteamWar/SteamWar
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@@ -151,9 +151,10 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
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}
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SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
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for (int i = guiSize - 9; i < guiSize; i++)
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for (int i = guiSize - 9; i < guiSize; i++) {
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swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {
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}));
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}
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swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).setCustomModelData(CMDs.BACK).getItemStack(), clickType -> back.run());
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swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> {
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SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1");
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