Add LegacyBauSystem with adaptions to current SpigotCore

This commit is contained in:
Lixfel
2025-02-16 19:40:18 +01:00
parent 56e1abca7e
commit ef029eb420
86 changed files with 8253 additions and 0 deletions
@@ -0,0 +1,134 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.commands;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.world.AutoLoader;
import de.steamwar.bausystem.world.Welt;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
public class CommandLoader extends SWCommand {
public CommandLoader() {
super("loader");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§eloader setup §8- §7Startet die Aufnahme der Aktionen");
p.sendMessage("§8/§7loader undo §8- §7Entfernt die zuletzt aufgenommene Aktion");
p.sendMessage("§8/§eloader start §8- §7Spielt die zuvor aufgenommenen Aktionen ab");
p.sendMessage("§8/§7loader wait §8[§7Ticks§8] - §7Setzt die Wartezeit zwischen Schüssen");
p.sendMessage("§8/§7loader speed §8[§7Ticks§8] - §7Setzt die Wartezeit zwischen Aktionen");
p.sendMessage("§8/§eloader stop §8- §7Stoppt die Aufnahme bzw. das Abspielen");
p.sendMessage("§7Der AutoLader arbeitet mit §eIngame§8-§eTicks §8(20 Ticks pro Sekunde)");
}
@Register({"setup"})
public void setupCommand(Player p) {
setup(p);
}
@Register({"undo"})
public void undoCommand(Player p) {
undo(p);
}
@Register({"start"})
public void startCommand(Player p) {
start(p);
}
@Register({"stop"})
public void stopCommand(Player p) {
stop(p);
}
@Register({"wait"})
public void waitCommand(Player p, int time) {
wait(p, time);
}
@Register({"speed"})
public void speedCommand(Player p, int time) {
speed(p, time);
}
private void setup(Player player) {
AutoLoader.getLoader(player).setup();
}
private void undo(Player player) {
AutoLoader loader = loader(player);
if (loader == null)
return;
if (!loader.isSetup()) {
player.sendMessage("§cDer AutoLader wird in den Setup-Zustand versetzt");
setup(player);
}
loader.undo();
}
private void start(Player player) {
AutoLoader loader = loader(player);
if (loader == null)
return;
loader.start();
}
private void stop(Player player) {
if (!AutoLoader.hasLoader(player)) {
player.sendMessage(BauSystem.PREFIX + "§cDu hast keinen aktiven AutoLader");
return;
}
AutoLoader.getLoader(player).stop();
}
private void wait(Player player, int time) {
AutoLoader loader = loader(player);
if (loader == null) {
loader = AutoLoader.getLoader(player);
}
loader.wait(time);
}
private void speed(Player player, int time) {
AutoLoader loader = loader(player);
if (loader == null) {
loader = AutoLoader.getLoader(player);
}
loader.blockWait(time);
}
private AutoLoader loader(Player player) {
if (AutoLoader.hasLoader(player)) {
return AutoLoader.getLoader(player);
}
player.sendMessage(BauSystem.PREFIX + "§cDu hast keinen aktiven AutoLader");
player.sendMessage(BauSystem.PREFIX + "§7Es wird ein neuer AutoLader gestartet");
setup(player);
return null;
}
}