forked from SteamWar/SteamWar
Add LegacyBauSystem with adaptions to current SpigotCore
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.command.SWCommand;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.SkullMeta;
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public class CommandSkull extends SWCommand {
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public CommandSkull() {
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super("skull");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage("§8/§eskull §8[§eSpieler§8] §8- §7Gibt einen SpielerKopf");
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}
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@Register
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public void giveCommand(Player p, String skull) {
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ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
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SkullMeta sm = (SkullMeta) is.getItemMeta();
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assert sm != null;
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sm.setDisplayName("§e" + skull + "§8s Kopf");
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is.setItemMeta(sm);
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SWUtils.giveItemToPlayer(p, is);
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}
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}
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