Add LegacyBauSystem with adaptions to current SpigotCore

This commit is contained in:
Lixfel
2025-02-16 19:40:18 +01:00
parent 56e1abca7e
commit ef029eb420
86 changed files with 8253 additions and 0 deletions
@@ -0,0 +1,49 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.commands;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWItem;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
public class CommandSkull extends SWCommand {
public CommandSkull() {
super("skull");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§eskull §8[§eSpieler§8] §8- §7Gibt einen SpielerKopf");
}
@Register
public void giveCommand(Player p, String skull) {
ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
SkullMeta sm = (SkullMeta) is.getItemMeta();
assert sm != null;
sm.setDisplayName("§e" + skull + "§8s Kopf");
is.setItemMeta(sm);
SWUtils.giveItemToPlayer(p, is);
}
}