Remove CheckSchemTypeManager

This commit is contained in:
2025-10-26 09:28:24 +01:00
parent d216aac2c4
commit ef81626e02
6 changed files with 33 additions and 64 deletions
@@ -1,55 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.schematicsystem;
import de.steamwar.data.GameModeConfig;
import de.steamwar.data.GameModeConfigUtils;
import de.steamwar.sql.SchematicType;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import java.io.File;
import java.util.HashMap;
import java.util.Map;
@UtilityClass
public class CheckSchemTypeManager {
private static final Map<SchematicType, GameModeConfig<Material, SchematicType, String>> types = new HashMap<>();
static {
File folder = new File(SchematicSystem.getInstance().getDataFolder().getParentFile(), "FightSystem");
if(folder.exists()) {
for(File configFile : folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml"))) {
GameModeConfig<Material, SchematicType, String> gameModeConfig = new GameModeConfig<>(configFile, GameModeConfigUtils.ToMaterial, GameModeConfig.ToSchematicType, GameModeConfig.ToString, GameModeConfig.ToStaticWarGear);
if (gameModeConfig.CheckQuestions.isEmpty() && gameModeConfig.Schematic.ManualCheck)
continue;
types.put(gameModeConfig.Schematic.Type, gameModeConfig);
if (gameModeConfig.Schematic.Type.checkType() != null) {
types.put(gameModeConfig.Schematic.Type.checkType(), gameModeConfig);
}
}
}
}
public static GameModeConfig<Material, SchematicType, String> get(SchematicType type){
return types.get(type);
}
}
@@ -19,21 +19,48 @@
package de.steamwar.schematicsystem;
import de.steamwar.data.GameModeConfig;
import de.steamwar.data.GameModeConfigUtils;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
import de.steamwar.sql.SchematicType;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
import java.util.HashMap;
import java.util.Map;
public class SchematicSystem extends JavaPlugin {
public static final Message MESSAGE = new Message("SchematicSystem", SchematicSystem.class.getClassLoader());
private static SchematicSystem instance;
private static final Map<SchematicType, GameModeConfig<Material, SchematicType, String>> types = new HashMap<>();
public static GameModeConfig<Material, SchematicType, String> getGameModeConfig(SchematicType type){
return types.get(type);
}
@Override
public void onEnable() {
instance = this;
File folder = new File(this.getDataFolder().getParentFile(), "FightSystem");
if(folder.exists()) {
for(File configFile : folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml"))) {
GameModeConfig<Material, SchematicType, String> gameModeConfig = new GameModeConfig<>(configFile, GameModeConfigUtils.ToMaterial, GameModeConfig.ToSchematicType, GameModeConfig.ToString, GameModeConfig.ToStaticWarGear);
if (gameModeConfig.CheckQuestions.isEmpty() && gameModeConfig.Schematic.ManualCheck)
continue;
types.put(gameModeConfig.Schematic.Type, gameModeConfig);
if (gameModeConfig.Schematic.Type.checkType() != null) {
types.put(gameModeConfig.Schematic.Type.checkType(), gameModeConfig);
}
}
}
SpigotLinker spigotLinker = new SpigotLinker(this, MESSAGE);
try {
spigotLinker.link();
@@ -23,7 +23,6 @@ import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.core.Core;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.*;
import de.steamwar.schematicsystem.CheckSchemTypeManager;
import de.steamwar.schematicsystem.SafeSchematicNode;
import de.steamwar.schematicsystem.SchematicSystem;
import de.steamwar.schematicsystem.autocheck.AutoChecker;
@@ -245,7 +244,7 @@ public class GUI {
Clipboard finalClipboard = clipboard;
List<SchematicType> types = SchematicType.values().parallelStream()
.filter(SchematicType::isAssignable)
.filter(type -> finalClipboard == null || CheckSchemTypeManager.get(type) == null || AutoChecker.sizeCheck(finalClipboard, CheckSchemTypeManager.get(type)).fastOk())
.filter(type -> finalClipboard == null || SchematicSystem.getGameModeConfig(type) == null || AutoChecker.sizeCheck(finalClipboard, SchematicSystem.getGameModeConfig(type)).fastOk())
.collect(Collectors.toList());
List<SWListInv.SWListEntry<SchematicType>> items = types.stream()
@@ -26,7 +26,6 @@ import de.steamwar.inventory.SWItem;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.client.PrepareSchemPacket;
import de.steamwar.providers.BauServerInfo;
import de.steamwar.schematicsystem.CheckSchemTypeManager;
import de.steamwar.schematicsystem.SchematicSystem;
import de.steamwar.schematicsystem.autocheck.AutoChecker;
import de.steamwar.schematicsystem.autocheck.AutoCheckerResult;
@@ -456,7 +455,7 @@ public class SchematicCommandUtils {
return;
}
GameModeConfig<Material, SchematicType, String> checkSchemType = CheckSchemTypeManager.get(type);
GameModeConfig<Material, SchematicType, String> checkSchemType = SchematicSystem.getGameModeConfig(type);
if (checkSchemType.isAfterDeadline()) {
SchematicSystem.MESSAGE.send("UTIL_TYPE_AFTER_DEADLINE", player, checkSchemType.Deadline);
return;
@@ -21,7 +21,7 @@ package de.steamwar.schematicsystem.commands.schematiccommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.data.GameModeConfig;
import de.steamwar.schematicsystem.CheckSchemTypeManager;
import de.steamwar.schematicsystem.SchematicSystem;
import de.steamwar.sql.NodeMember;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SchematicType;
@@ -181,12 +181,12 @@ public class SchematicMapper {
return new TypeMapper<GameModeConfig<Material, SchematicType, String>>() {
@Override
public Collection<String> tabCompletes(CommandSender commandSender, String[] strings, String s) {
return SchematicType.values().stream().filter(type -> CheckSchemTypeManager.get(type) != null).map(SchematicType::name).collect(Collectors.toList());
return SchematicType.values().stream().filter(type -> SchematicSystem.getGameModeConfig(type) != null).map(SchematicType::name).collect(Collectors.toList());
}
@Override
public GameModeConfig<Material, SchematicType, String> map(CommandSender commandSender, String[] previousArguments, String s) {
return SchematicType.values().stream().filter(type -> type.name().equalsIgnoreCase(s)).map(CheckSchemTypeManager::get).findAny().orElse(null);
return SchematicType.values().stream().filter(type -> type.name().equalsIgnoreCase(s)).map(SchematicSystem::getGameModeConfig).findAny().orElse(null);
}
};
}
@@ -23,7 +23,6 @@ import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.command.AbstractSWCommand;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.schematicsystem.CheckSchemTypeManager;
import de.steamwar.schematicsystem.SafeSchematicNode;
import de.steamwar.schematicsystem.SchematicSystem;
import de.steamwar.schematicsystem.autocheck.AutoChecker;
@@ -63,7 +62,7 @@ public class ModifyPart extends SWCommand {
SchematicType.values().parallelStream()
.filter(SchematicType::isAssignable)
.filter(type -> finalClipboard == null || CheckSchemTypeManager.get(type) == null || AutoChecker.sizeCheck(finalClipboard, CheckSchemTypeManager.get(type)).fastOk())
.filter(type -> finalClipboard == null || SchematicSystem.getGameModeConfig(type) == null || AutoChecker.sizeCheck(finalClipboard, SchematicSystem.getGameModeConfig(type)).fastOk())
.forEach(type -> {
TextComponent component = new TextComponent(type.name() + " ");
component.setColor(ChatColor.GRAY);