Merge pull request 'fix(SchematicSystem): mixup of coordinates in size check' (#426) from fix-autochecker into main

Reviewed-on: SteamWar/SteamWar#426
This commit is contained in:
2026-06-12 19:59:48 +02:00
@@ -37,17 +37,27 @@ public class AutoChecker {
public static final AutoChecker impl = new AutoChecker(); public static final AutoChecker impl = new AutoChecker();
public AutoCheckerResult check(Clipboard clipboard, GameModeConfig<Material, String> type) { public AutoCheckerResult check(Clipboard clipboard, GameModeConfig<Material, String> type) {
return AutoCheckerResult.builder().type(type).height(clipboard.getDimensions().x()).width(clipboard.getDimensions().x()) return AutoCheckerResult.builder()
.depth(clipboard.getDimensions().z()).blockScanResult(scan(clipboard, type)) .type(type)
.entities(clipboard.getEntities().stream().map(Entity::getLocation) .height(clipboard.getDimensions().y())
.map(blockVector3 -> new BlockPos(blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ())) .width(clipboard.getDimensions().x())
.collect(Collectors.toList())) .depth(clipboard.getDimensions().z())
.blockScanResult(scan(clipboard, type))
.entities(
clipboard.getEntities().stream()
.map(Entity::getLocation)
.map(blockVector3 -> new BlockPos(blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ()))
.collect(Collectors.toList()))
.build(); .build();
} }
public AutoCheckerResult sizeCheck(Clipboard clipboard, GameModeConfig<Material, String> type) { public AutoCheckerResult sizeCheck(Clipboard clipboard, GameModeConfig<Material, String> type) {
return AutoCheckerResult.builder().type(type).height(clipboard.getDimensions().y()).width(clipboard.getDimensions().x()) return AutoCheckerResult.builder()
.depth(clipboard.getDimensions().z()).build(); .type(type)
.height(clipboard.getDimensions().y())
.width(clipboard.getDimensions().x())
.depth(clipboard.getDimensions().z())
.build();
} }
public AutoChecker.BlockScanResult scan(Clipboard clipboard, GameModeConfig<Material, String> type) { public AutoChecker.BlockScanResult scan(Clipboard clipboard, GameModeConfig<Material, String> type) {