forked from SteamWar/SteamWar
Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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04519d4cf2 | ||
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88de8c81e7 | ||
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db655bf9db |
+3
-3
@@ -38,7 +38,7 @@ import java.util.Collection;
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public class SimulatorCommand extends SWCommand {
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public class SimulatorCommand extends SWCommand {
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@LinkedInstance
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@LinkedInstance
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public SimulatorCursor simulatorCursor;
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public SimulatorCursorManager simulatorCursorManager;
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public SimulatorCommand() {
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public SimulatorCommand() {
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super("sim", "simulator");
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super("sim", "simulator");
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@@ -47,12 +47,12 @@ public class SimulatorCommand extends SWCommand {
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@Register(description = "SIMULATOR_HELP")
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@Register(description = "SIMULATOR_HELP")
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public void genericCommand(@Validator Player p) {
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public void genericCommand(@Validator Player p) {
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SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p));
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SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p));
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simulatorCursor.calcCursor(p);
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simulatorCursorManager.calcCursor(p);
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}
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}
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@Register(value = "change", description = "SIMULATOR_CHANGE_HELP")
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@Register(value = "change", description = "SIMULATOR_CHANGE_HELP")
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public void change(@Validator Player p) {
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public void change(@Validator Player p) {
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if (!SimulatorCursor.isSimulatorItem(p.getInventory().getItemInMainHand()) && !SimulatorCursor.isSimulatorItem(p.getInventory().getItemInOffHand())) {
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if (!SimulatorCursorManager.isSimulatorItem(p.getInventory().getItemInMainHand()) && !SimulatorCursorManager.isSimulatorItem(p.getInventory().getItemInOffHand())) {
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BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p);
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BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p);
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return;
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return;
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}
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}
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-362
@@ -1,362 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
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import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
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import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
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import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
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import de.steamwar.bausystem.features.simulator.gui.SimulatorGroupGui;
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import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.cursor.Cursor;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.linkage.Linked;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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@Linked
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public class SimulatorCursor implements Listener {
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private static final Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
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private static final Map<Player, REntityServer> emptyTargetServers = Collections.synchronizedMap(new HashMap<>());
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public static boolean isSimulatorItem(ItemStack itemStack) {
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return ItemUtils.isItem(itemStack, "simulator");
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}
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private static boolean hasSimulatorItem(Player player) {
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return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
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}
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private static void scheduleCursorUpdate(Player player) {
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BauSystem.runTaskLater(BauSystem.getInstance(), () -> calcCursor(player), 1);
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) return;
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if (!Permission.BUILD.hasPermission(player)) return;
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scheduleCursorUpdate(player);
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}
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@EventHandler
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public void onInventoryDrag(InventoryDragEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) return;
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if (!Permission.BUILD.hasPermission(player)) return;
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scheduleCursorUpdate(player);
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}
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@EventHandler
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public void onBauMemberUpdate(BauMemberUpdateEvent event) {
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event.getChanged().forEach(SimulatorCursor::calcCursor);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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cursorType.remove(event.getPlayer());
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removeCursor(event.getPlayer());
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}
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private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
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static {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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long millis = System.currentTimeMillis();
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LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
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}, 1, 1);
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
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if (!event.isSneaking()) return;
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Player player = event.getPlayer();
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if (!hasSimulatorItem(player)) {
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return;
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}
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if (LAST_SNEAKS.containsKey(player)) {
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CursorType currentType = cursorType.getOrDefault(player, CursorType.TNT);
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if (currentType == CursorType.TNT) {
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cursorType.put(player, CursorType.REDSTONE_BLOCK);
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} else {
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cursorType.put(player, CursorType.TNT);
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}
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calcCursor(player);
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} else {
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LAST_SNEAKS.put(player, System.currentTimeMillis());
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}
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}
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public static CursorType getCursorType(Player player) {
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return cursorType.getOrDefault(player, CursorType.TNT);
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}
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public static void setCursorType(Player player, CursorType cursorType) {
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SimulatorCursor.cursorType.put(player, cursorType);
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calcCursor(player);
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}
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public static void calcCursor(Player player) {
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if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
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if (removeCursor(player) || SimulatorWatcher.show(null, player)) {
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SWUtils.sendToActionbar(player, "");
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}
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return;
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||||||
}
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||||||
Simulator simulator = SimulatorStorage.getSimulator(player);
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if (simulator != null && simulator.getStabGenerator() != null) {
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removeCursor(player);
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SimulatorWatcher.show(null, player);
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SWUtils.sendToActionbar(player, "§cGenerating Stab");
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return;
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||||||
}
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||||||
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SimulatorWatcher.show(simulator, player);
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Cursor cursor = getOrCreateCursor(player, simulator, cursorType.getOrDefault(player, CursorType.TNT));
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cursor.renderDeduplicated();
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}
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||||||
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private static Cursor getOrCreateCursor(Player player, Simulator simulator, CursorType type) {
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REntityServer targetServer = simulator == null ? emptyTargetServers.computeIfAbsent(player, __ -> new REntityServer()) : SimulatorWatcher.getEntityServerOfSimulator(simulator);
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SWPlayer swPlayer = SWPlayer.of(player);
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Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
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Cursor cursor = activeCursor.orElse(null);
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if (cursor == null || cursor.getTargetServer() != targetServer) {
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swPlayer.removeComponent(Cursor.class);
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cursor = new Cursor(
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targetServer,
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player,
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Material.GLASS,
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type.material,
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type.cursorModes,
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(location, hitEntity, action) -> handlePlayerClick(player, location, hitEntity, action),
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(location, hitEntity) -> sendCursorActionbar(player, SimulatorStorage.getSimulator(player), location != null, hitEntity.isPresent())
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);
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} else {
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cursor.setCursorMaterial(type.material);
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||||||
cursor.setAllowedCursorModes(type.cursorModes);
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|
||||||
}
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||||||
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|
||||||
return cursor;
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}
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|
||||||
private static synchronized boolean removeCursor(Player player) {
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||||||
Optional<Cursor> cursor = SWPlayer.of(player).getComponent(Cursor.class);
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|
||||||
cursor.ifPresent(__ -> SWPlayer.of(player).removeComponent(Cursor.class));
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|
||||||
REntityServer emptyTargetServer = emptyTargetServers.remove(player);
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|
||||||
if (emptyTargetServer != null) {
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||||||
emptyTargetServer.close();
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||||||
}
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|
||||||
return cursor.isPresent();
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|
||||||
}
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||||||
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private static void sendCursorActionbar(Player player, Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
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if (!hasCursorLocation) {
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SWUtils.sendToActionbar(player, simulator == null ? "§eSelect Simulator" : "§eOpen Simulator");
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} else if (simulator == null) {
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SWUtils.sendToActionbar(player, "§eCreate new Simulator");
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|
||||||
} else if (hasHitEntity) {
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||||||
SWUtils.sendToActionbar(player, "§eEdit Position");
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|
||||||
} else {
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|
||||||
SWUtils.sendToActionbar(player, "§eAdd new " + cursorType.getOrDefault(player, CursorType.TNT).name);
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|
||||||
}
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|
||||||
}
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|
||||||
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|
||||||
@Getter
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|
||||||
@AllArgsConstructor
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|
||||||
public enum CursorType {
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|
||||||
TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE, Cursor.CursorMode.SURFACE_ALIGNED), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
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|
||||||
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
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||||||
OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
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|
||||||
;
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|
||||||
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|
||||||
public final Material material;
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|
||||||
public final Material nonSelectedMaterial;
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|
||||||
public final List<Cursor.CursorMode> cursorModes;
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|
||||||
public final String name;
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|
||||||
public final Function<Vector, SimulatorElement<?>> elementFunction;
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|
||||||
}
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|
||||||
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|
||||||
private static void handlePlayerClick(Player player, Location cursorLocation, Optional<REntity> hitEntity, Action action) {
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|
||||||
if (!Permission.BUILD.hasPermission(player)) return;
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|
||||||
if (!hasSimulatorItem(player)) {
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|
||||||
return;
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|
||||||
}
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|
||||||
|
|
||||||
Simulator simulator = SimulatorStorage.getSimulator(player);
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|
||||||
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|
||||||
if (action == Action.LEFT_CLICK_BLOCK || action == Action.LEFT_CLICK_AIR) {
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|
||||||
if (simulator == null) {
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|
||||||
return;
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|
||||||
}
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|
||||||
SimulatorExecutor.run(player, simulator, null);
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|
||||||
return;
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|
||||||
}
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|
||||||
|
|
||||||
if (action != Action.RIGHT_CLICK_BLOCK && action != Action.RIGHT_CLICK_AIR) {
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|
||||||
return;
|
|
||||||
}
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|
||||||
|
|
||||||
if (simulator == null) {
|
|
||||||
if (cursorLocation == null) {
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|
||||||
SimulatorStorage.openSimulatorSelector(player);
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|
||||||
} else {
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|
||||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
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|
||||||
anvilInv.setCallback(s -> {
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|
||||||
Simulator sim = SimulatorStorage.getSimulator(s);
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|
||||||
if (sim != null) {
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|
||||||
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", player);
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|
||||||
return;
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|
||||||
}
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|
||||||
if (!s.matches("[a-zA-Z_0-9-]+")) {
|
|
||||||
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", player);
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|
||||||
return;
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|
||||||
}
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|
||||||
sim = new Simulator(s);
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|
||||||
SimulatorStorage.addSimulator(s, sim);
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|
||||||
createElement(player, cursorLocation, sim);
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|
||||||
SimulatorStorage.setSimulator(player, sim);
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|
||||||
});
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|
||||||
anvilInv.open();
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|
||||||
}
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|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cursorLocation == null) {
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|
||||||
new SimulatorGui(player, simulator).open();
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|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hitEntity.isPresent()) {
|
|
||||||
openElement(player, simulator, hitEntity.get());
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|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
createElement(player, cursorLocation, simulator);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void openElement(Player player, Simulator simulator, REntity hitEntity) {
|
|
||||||
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
|
|
||||||
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
|
|
||||||
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
|
|
||||||
}).collect(Collectors.toList());
|
|
||||||
|
|
||||||
switch (elements.size()) {
|
|
||||||
case 0:
|
|
||||||
return;
|
|
||||||
case 1:
|
|
||||||
SimulatorElement<?> element = elements.get(0);
|
|
||||||
SimulatorGroup group1 = element.getGroup(simulator);
|
|
||||||
SimulatorBaseGui back = new SimulatorGui(player, simulator);
|
|
||||||
if (group1.getElements().size() > 1) {
|
|
||||||
back = new SimulatorGroupGui(player, simulator, group1, back);
|
|
||||||
}
|
|
||||||
element.open(player, simulator, group1, back);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
|
|
||||||
if (parents.size() == 1) {
|
|
||||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
|
||||||
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
|
|
||||||
} else {
|
|
||||||
SimulatorGroup group2 = new SimulatorGroup();
|
|
||||||
group2.setMaterial(null);
|
|
||||||
group2.getElements().addAll(elements);
|
|
||||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
|
||||||
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void createElement(Player player, Location cursorLocation, Simulator simulator) {
|
|
||||||
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
|
|
||||||
Vector vector = cursorLocation.toVector();
|
|
||||||
if (type == CursorType.REDSTONE_BLOCK) {
|
|
||||||
vector.subtract(new Vector(0.5, 0, 0.5));
|
|
||||||
}
|
|
||||||
SimulatorElement<?> element = type.elementFunction.apply(vector);
|
|
||||||
SimulatorGroup group = new SimulatorGroup().add(element);
|
|
||||||
simulator.getGroups().add(group);
|
|
||||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
|
||||||
element.open(player, simulator, group, simulatorGui);
|
|
||||||
SimulatorWatcher.update(simulator);
|
|
||||||
calcCursor(player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+440
@@ -0,0 +1,440 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2025 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.simulator;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.BauSystem;
|
||||||
|
import de.steamwar.bausystem.Permission;
|
||||||
|
import de.steamwar.bausystem.SWUtils;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.Simulator;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
|
||||||
|
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
|
||||||
|
import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
|
||||||
|
import de.steamwar.bausystem.features.simulator.gui.SimulatorGroupGui;
|
||||||
|
import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
|
||||||
|
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
|
||||||
|
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
|
||||||
|
import de.steamwar.bausystem.utils.ItemUtils;
|
||||||
|
import de.steamwar.core.SWPlayer;
|
||||||
|
import de.steamwar.cursor.Cursor;
|
||||||
|
import de.steamwar.entity.REntity;
|
||||||
|
import de.steamwar.entity.REntityServer;
|
||||||
|
import de.steamwar.inventory.SWAnvilInv;
|
||||||
|
import de.steamwar.linkage.Linked;
|
||||||
|
import lombok.AllArgsConstructor;
|
||||||
|
import lombok.Getter;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.EventPriority;
|
||||||
|
import org.bukkit.event.Listener;
|
||||||
|
import org.bukkit.event.block.Action;
|
||||||
|
import org.bukkit.event.player.PlayerDropItemEvent;
|
||||||
|
import org.bukkit.event.player.PlayerItemHeldEvent;
|
||||||
|
import org.bukkit.event.player.PlayerJoinEvent;
|
||||||
|
import org.bukkit.event.player.PlayerQuitEvent;
|
||||||
|
import org.bukkit.event.player.PlayerToggleSneakEvent;
|
||||||
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
import org.bukkit.util.Vector;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Optional;
|
||||||
|
import java.util.function.Function;
|
||||||
|
import java.util.stream.Collectors;
|
||||||
|
|
||||||
|
@Linked
|
||||||
|
public class SimulatorCursorManager implements Listener {
|
||||||
|
|
||||||
|
private static class SimulatorCursorComponent implements SWPlayer.Component {
|
||||||
|
private Player player;
|
||||||
|
private Cursor cursor;
|
||||||
|
private CursorType cursorType = CursorType.TNT;
|
||||||
|
private REntityServer emptyTargetServer;
|
||||||
|
private REntityServer currentTargetServer;
|
||||||
|
private long lastSneakMillis;
|
||||||
|
|
||||||
|
private SimulatorCursorComponent() {
|
||||||
|
}
|
||||||
|
|
||||||
|
private SimulatorCursorComponent(CursorType cursorType) {
|
||||||
|
this.cursorType = cursorType;
|
||||||
|
}
|
||||||
|
|
||||||
|
private REntityServer getOrCreateEmptyTargetServer() {
|
||||||
|
if (emptyTargetServer == null) {
|
||||||
|
emptyTargetServer = new REntityServer();
|
||||||
|
}
|
||||||
|
return emptyTargetServer;
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean handleSneak(long now) {
|
||||||
|
boolean doubleSneak = now - lastSneakMillis <= 200;
|
||||||
|
lastSneakMillis = doubleSneak ? 0 : now;
|
||||||
|
return doubleSneak;
|
||||||
|
}
|
||||||
|
|
||||||
|
private CursorType getCursorType() {
|
||||||
|
return cursorType;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setCursorType(CursorType cursorType) {
|
||||||
|
this.cursorType = cursorType;
|
||||||
|
refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void switchCursorMode() {
|
||||||
|
cursorType = cursorType == CursorType.TNT ? CursorType.REDSTONE_BLOCK : CursorType.TNT;
|
||||||
|
refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void refresh() {
|
||||||
|
if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
|
||||||
|
deactivateCursor(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Simulator simulator = SimulatorStorage.getSimulator(player);
|
||||||
|
if (simulator != null && simulator.getStabGenerator() != null) {
|
||||||
|
removeGenericCursor();
|
||||||
|
boolean watcherRemoved = SimulatorWatcher.show(null, player);
|
||||||
|
if (watcherRemoved) {
|
||||||
|
SWUtils.sendToActionbar(player, "");
|
||||||
|
}
|
||||||
|
SWUtils.sendToActionbar(player, "§cGenerating Stab");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SimulatorWatcher.show(simulator, player);
|
||||||
|
REntityServer targetServer = simulator == null ? getOrCreateEmptyTargetServer() : SimulatorWatcher.getEntityServerOfSimulator(simulator);
|
||||||
|
if (cursor == null || currentTargetServer != targetServer) {
|
||||||
|
removeGenericCursor();
|
||||||
|
currentTargetServer = targetServer;
|
||||||
|
cursor = new Cursor(
|
||||||
|
targetServer,
|
||||||
|
player,
|
||||||
|
Material.GLASS,
|
||||||
|
cursorType.material,
|
||||||
|
cursorType.cursorModes,
|
||||||
|
this::handlePlayerClick,
|
||||||
|
(location, hitEntity) -> sendCursorActionbar(simulator, location != null, hitEntity.isPresent())
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
cursor.setCursorMaterial(cursorType.material);
|
||||||
|
cursor.setAllowedCursorModes(cursorType.cursorModes);
|
||||||
|
}
|
||||||
|
cursor.renderDeduplicated();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeGenericCursor() {
|
||||||
|
if (cursor == null && !SWPlayer.of(player).hasComponent(Cursor.class)) {
|
||||||
|
currentTargetServer = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SWPlayer.of(player).removeComponent(Cursor.class);
|
||||||
|
cursor = null;
|
||||||
|
currentTargetServer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void closeEmptyTargetServer() {
|
||||||
|
if (emptyTargetServer == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
emptyTargetServer.close();
|
||||||
|
emptyTargetServer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void sendCursorActionbar(Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
|
||||||
|
if (!hasCursorLocation) {
|
||||||
|
SWUtils.sendToActionbar(player, simulator == null ? "§eSelect Simulator" : "§eOpen Simulator");
|
||||||
|
} else if (simulator == null) {
|
||||||
|
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
|
||||||
|
} else if (hasHitEntity) {
|
||||||
|
SWUtils.sendToActionbar(player, "§eEdit Position");
|
||||||
|
} else {
|
||||||
|
SWUtils.sendToActionbar(player, "§eAdd new " + cursorType.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handlePlayerClick(Location cursorLocation, Optional<REntity> hitEntity, Action action) {
|
||||||
|
if (!Permission.BUILD.hasPermission(player)) return;
|
||||||
|
if (!hasSimulatorItem(player)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Simulator simulator = SimulatorStorage.getSimulator(player);
|
||||||
|
|
||||||
|
if (action == Action.LEFT_CLICK_BLOCK || action == Action.LEFT_CLICK_AIR) {
|
||||||
|
if (simulator == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SimulatorExecutor.run(player, simulator, null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (action != Action.RIGHT_CLICK_BLOCK && action != Action.RIGHT_CLICK_AIR) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (simulator == null) {
|
||||||
|
if (cursorLocation == null) {
|
||||||
|
SimulatorStorage.openSimulatorSelector(player);
|
||||||
|
} else {
|
||||||
|
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
|
||||||
|
anvilInv.setCallback(s -> {
|
||||||
|
Simulator sim = SimulatorStorage.getSimulator(s);
|
||||||
|
if (sim != null) {
|
||||||
|
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!s.matches("[a-zA-Z_0-9-]+")) {
|
||||||
|
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
sim = new Simulator(s);
|
||||||
|
SimulatorStorage.addSimulator(s, sim);
|
||||||
|
createElement(player, cursorLocation, sim);
|
||||||
|
SimulatorStorage.setSimulator(player, sim);
|
||||||
|
});
|
||||||
|
anvilInv.open();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cursorLocation == null) {
|
||||||
|
new SimulatorGui(player, simulator).open();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hitEntity.isPresent()) {
|
||||||
|
openElement(player, simulator, hitEntity.get());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
createElement(player, cursorLocation, simulator);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onMount(SWPlayer player) {
|
||||||
|
this.player = player.getPlayer();
|
||||||
|
refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onUnmount(SWPlayer player) {
|
||||||
|
boolean hadCursor = cursor != null || player.hasComponent(Cursor.class);
|
||||||
|
removeGenericCursor();
|
||||||
|
closeEmptyTargetServer();
|
||||||
|
boolean watcherRemoved = SimulatorWatcher.show(null, this.player);
|
||||||
|
if (hadCursor || watcherRemoved) {
|
||||||
|
SWUtils.sendToActionbar(this.player, "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean isSimulatorItem(ItemStack itemStack) {
|
||||||
|
return ItemUtils.isItem(itemStack, "simulator");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static boolean hasSimulatorItem(Player player) {
|
||||||
|
return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerDropItem(PlayerDropItemEvent event) {
|
||||||
|
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
|
||||||
|
calcCursor(event.getPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
|
||||||
|
Player player = event.getPlayer();
|
||||||
|
if (!Permission.BUILD.hasPermission(player)) return;
|
||||||
|
|
||||||
|
boolean hasSimulatorInNewMainHand = isSimulatorItem(player.getInventory().getItem(event.getNewSlot()));
|
||||||
|
boolean hasSimulatorInOffHand = isSimulatorItem(player.getInventory().getItemInOffHand());
|
||||||
|
if (!hasSimulatorInNewMainHand && !hasSimulatorInOffHand) {
|
||||||
|
boolean cursorRemoved = deactivateCursor(player);
|
||||||
|
boolean watcherRemoved = SimulatorWatcher.show(null, player);
|
||||||
|
if (cursorRemoved || watcherRemoved) {
|
||||||
|
SWUtils.sendToActionbar(player, "");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> calcCursor(player), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
|
||||||
|
event.getChanged().forEach(SimulatorCursorManager::calcCursor);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||||
|
deactivateCursor(event.getPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
|
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
|
||||||
|
if (!event.isSneaking()) return;
|
||||||
|
Player player = event.getPlayer();
|
||||||
|
if (!hasSimulatorItem(player)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SimulatorCursorComponent component = activateOrRefresh(player);
|
||||||
|
if (component == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
boolean shouldSwitch = component.handleSneak(System.currentTimeMillis());
|
||||||
|
if (shouldSwitch) {
|
||||||
|
component.switchCursorMode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static CursorType getCursorType(Player player) {
|
||||||
|
return SWPlayer.of(player).getComponent(SimulatorCursorComponent.class)
|
||||||
|
.map(SimulatorCursorComponent::getCursorType)
|
||||||
|
.orElse(CursorType.TNT);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void setCursorType(Player player, CursorType cursorType) {
|
||||||
|
Optional<SimulatorCursorComponent> component = SWPlayer.of(player).getComponent(SimulatorCursorComponent.class);
|
||||||
|
if (component.isPresent()) {
|
||||||
|
component.get().setCursorType(cursorType);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SWPlayer.of(player).setComponent(new SimulatorCursorComponent(cursorType));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void calcCursor(Player player) {
|
||||||
|
activateOrRefresh(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static SimulatorCursorComponent activateOrRefresh(Player player) {
|
||||||
|
if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
|
||||||
|
boolean cursorRemoved = deactivateCursor(player);
|
||||||
|
boolean watcherRemoved = SimulatorWatcher.show(null, player);
|
||||||
|
if (cursorRemoved || watcherRemoved) {
|
||||||
|
SWUtils.sendToActionbar(player, "");
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
SWPlayer swPlayer = SWPlayer.of(player);
|
||||||
|
Optional<SimulatorCursorComponent> existingComponent = swPlayer.getComponent(SimulatorCursorComponent.class);
|
||||||
|
if (existingComponent.isPresent()) {
|
||||||
|
SimulatorCursorComponent component = existingComponent.get();
|
||||||
|
component.refresh();
|
||||||
|
return component;
|
||||||
|
}
|
||||||
|
|
||||||
|
SimulatorCursorComponent component = new SimulatorCursorComponent();
|
||||||
|
swPlayer.setComponent(component);
|
||||||
|
return component;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static synchronized boolean deactivateCursor(Player player) {
|
||||||
|
SWPlayer swPlayer = SWPlayer.of(player);
|
||||||
|
boolean hadSimulatorCursor = swPlayer.hasComponent(SimulatorCursorComponent.class);
|
||||||
|
boolean hadCursor = swPlayer.hasComponent(Cursor.class);
|
||||||
|
swPlayer.removeComponent(SimulatorCursorComponent.class);
|
||||||
|
if (!hadSimulatorCursor) {
|
||||||
|
swPlayer.removeComponent(Cursor.class);
|
||||||
|
}
|
||||||
|
return hadSimulatorCursor || hadCursor;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
@AllArgsConstructor
|
||||||
|
public enum CursorType {
|
||||||
|
TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.SURFACE_ALIGNED, Cursor.CursorMode.FREE), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
|
||||||
|
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
|
||||||
|
OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
|
||||||
|
;
|
||||||
|
|
||||||
|
public final Material material;
|
||||||
|
public final Material nonSelectedMaterial;
|
||||||
|
public final List<Cursor.CursorMode> cursorModes;
|
||||||
|
public final String name;
|
||||||
|
public final Function<Vector, SimulatorElement<?>> elementFunction;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void openElement(Player player, Simulator simulator, REntity hitEntity) {
|
||||||
|
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
|
||||||
|
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
|
||||||
|
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
|
||||||
|
}).collect(Collectors.toList());
|
||||||
|
|
||||||
|
switch (elements.size()) {
|
||||||
|
case 0:
|
||||||
|
return;
|
||||||
|
case 1:
|
||||||
|
SimulatorElement<?> element = elements.get(0);
|
||||||
|
SimulatorGroup group1 = element.getGroup(simulator);
|
||||||
|
SimulatorBaseGui back = new SimulatorGui(player, simulator);
|
||||||
|
if (group1.getElements().size() > 1) {
|
||||||
|
back = new SimulatorGroupGui(player, simulator, group1, back);
|
||||||
|
}
|
||||||
|
element.open(player, simulator, group1, back);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
|
||||||
|
if (parents.size() == 1) {
|
||||||
|
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||||
|
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
|
||||||
|
} else {
|
||||||
|
SimulatorGroup group2 = new SimulatorGroup();
|
||||||
|
group2.setMaterial(null);
|
||||||
|
group2.getElements().addAll(elements);
|
||||||
|
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||||
|
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void createElement(Player player, Location cursorLocation, Simulator simulator) {
|
||||||
|
CursorType type = getCursorType(player);
|
||||||
|
Vector vector = cursorLocation.toVector();
|
||||||
|
if (type == CursorType.REDSTONE_BLOCK) {
|
||||||
|
vector.subtract(new Vector(0.5, 0, 0.5));
|
||||||
|
}
|
||||||
|
SimulatorElement<?> element = type.elementFunction.apply(vector);
|
||||||
|
SimulatorGroup group = new SimulatorGroup().add(element);
|
||||||
|
simulator.getGroups().add(group);
|
||||||
|
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||||
|
element.open(player, simulator, group, simulatorGui);
|
||||||
|
SimulatorWatcher.update(simulator);
|
||||||
|
calcCursor(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
+3
-3
@@ -59,7 +59,7 @@ public class SimulatorStorage implements Enable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static Simulator getSimulator(ItemStack itemStack) {
|
public static Simulator getSimulator(ItemStack itemStack) {
|
||||||
if (!SimulatorCursor.isSimulatorItem(itemStack)) {
|
if (!SimulatorCursorManager.isSimulatorItem(itemStack)) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
String selection = ItemUtils.getTag(itemStack, simulatorSelection);
|
String selection = ItemUtils.getTag(itemStack, simulatorSelection);
|
||||||
@@ -181,9 +181,9 @@ public class SimulatorStorage implements Enable {
|
|||||||
ItemStack mainHand = player.getInventory().getItemInMainHand();
|
ItemStack mainHand = player.getInventory().getItemInMainHand();
|
||||||
ItemStack offHand = player.getInventory().getItemInOffHand();
|
ItemStack offHand = player.getInventory().getItemInOffHand();
|
||||||
ItemStack itemStack;
|
ItemStack itemStack;
|
||||||
if (SimulatorCursor.isSimulatorItem(mainHand)) {
|
if (SimulatorCursorManager.isSimulatorItem(mainHand)) {
|
||||||
itemStack = mainHand;
|
itemStack = mainHand;
|
||||||
} else if (SimulatorCursor.isSimulatorItem(offHand)) {
|
} else if (SimulatorCursorManager.isSimulatorItem(offHand)) {
|
||||||
itemStack = offHand;
|
itemStack = offHand;
|
||||||
} else {
|
} else {
|
||||||
itemStack = null;
|
itemStack = null;
|
||||||
|
|||||||
+4
-4
@@ -19,7 +19,7 @@
|
|||||||
|
|
||||||
package de.steamwar.bausystem.features.simulator.gui;
|
package de.steamwar.bausystem.features.simulator.gui;
|
||||||
|
|
||||||
import de.steamwar.bausystem.features.simulator.SimulatorCursor;
|
import de.steamwar.bausystem.features.simulator.SimulatorCursorManager;
|
||||||
import de.steamwar.bausystem.features.simulator.data.Simulator;
|
import de.steamwar.bausystem.features.simulator.data.Simulator;
|
||||||
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
|
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
|
||||||
import de.steamwar.data.CMDs;
|
import de.steamwar.data.CMDs;
|
||||||
@@ -50,14 +50,14 @@ public class SimulatorCursorSwitcherGui extends SimulatorBaseGui {
|
|||||||
}).setCustomModelData(CMDs.BACK));
|
}).setCustomModelData(CMDs.BACK));
|
||||||
|
|
||||||
int slot = 2;
|
int slot = 2;
|
||||||
SimulatorCursor.CursorType currentType = SimulatorCursor.getCursorType(player);
|
SimulatorCursorManager.CursorType currentType = SimulatorCursorManager.getCursorType(player);
|
||||||
for (SimulatorCursor.CursorType type : SimulatorCursor.CursorType.values()) {
|
for (SimulatorCursorManager.CursorType type : SimulatorCursorManager.CursorType.values()) {
|
||||||
boolean selected = type == currentType;
|
boolean selected = type == currentType;
|
||||||
SWItem swItem = new SWItem(selected ? type.material : type.nonSelectedMaterial, "§e" + type.name)
|
SWItem swItem = new SWItem(selected ? type.material : type.nonSelectedMaterial, "§e" + type.name)
|
||||||
.setCustomModelData(selected ? 0 : CMDs.Simulator.NEW_PHASE)
|
.setCustomModelData(selected ? 0 : CMDs.Simulator.NEW_PHASE)
|
||||||
.setLore(Collections.singletonList("§eClick to select"))
|
.setLore(Collections.singletonList("§eClick to select"))
|
||||||
.setCallback(click -> {
|
.setCallback(click -> {
|
||||||
SimulatorCursor.setCursorType(player, type);
|
SimulatorCursorManager.setCursorType(player, type);
|
||||||
player.closeInventory();
|
player.closeInventory();
|
||||||
});
|
});
|
||||||
inventory.setItem(slot, swItem);
|
inventory.setItem(slot, swItem);
|
||||||
|
|||||||
+2
-2
@@ -19,7 +19,7 @@
|
|||||||
|
|
||||||
package de.steamwar.bausystem.features.simulator.gui;
|
package de.steamwar.bausystem.features.simulator.gui;
|
||||||
|
|
||||||
import de.steamwar.bausystem.features.simulator.SimulatorCursor;
|
import de.steamwar.bausystem.features.simulator.SimulatorCursorManager;
|
||||||
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
|
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
|
||||||
import de.steamwar.bausystem.features.simulator.data.Simulator;
|
import de.steamwar.bausystem.features.simulator.data.Simulator;
|
||||||
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
|
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
|
||||||
@@ -50,7 +50,7 @@ public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {
|
|||||||
inventory.setItem(4, simulator.toItem(player, clickType -> {
|
inventory.setItem(4, simulator.toItem(player, clickType -> {
|
||||||
new SimulatorMaterialGui(player, simulator, simulator::getMaterial, simulator::setMaterial, this).open();
|
new SimulatorMaterialGui(player, simulator, simulator::getMaterial, simulator::setMaterial, this).open();
|
||||||
}));
|
}));
|
||||||
SimulatorCursor.CursorType cursorType = SimulatorCursor.getCursorType(player);
|
SimulatorCursorManager.CursorType cursorType = SimulatorCursorManager.getCursorType(player);
|
||||||
inventory.setItem(48, new SWItem(cursorType.material, "§7Placing §8-§e " + cursorType.name, clickType -> {
|
inventory.setItem(48, new SWItem(cursorType.material, "§7Placing §8-§e " + cursorType.name, clickType -> {
|
||||||
new SimulatorCursorSwitcherGui(player, simulator, this).open();
|
new SimulatorCursorSwitcherGui(player, simulator, this).open();
|
||||||
}));
|
}));
|
||||||
|
|||||||
Reference in New Issue
Block a user