/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.fightsystem.utils; import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.fight.FightWorld; import net.minecraft.server.v1_15_R1.Chunk; import org.bukkit.World; import org.bukkit.craftbukkit.v1_15_R1.CraftWorld; import org.bukkit.craftbukkit.v1_15_R1.entity.CraftEntity; import org.bukkit.entity.Entity; import java.util.stream.Stream; public class CraftbukkitWrapper15 implements CraftbukkitWrapper { @Override public void resetChunk(World world, World backup, int x, int z) { net.minecraft.server.v1_15_R1.World w = ((CraftWorld) world).getHandle(); Chunk chunk = w.getChunkAt(x, z); Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z); System.arraycopy(backupChunk.getSections(), 0, chunk.getSections(), 0, chunk.getSections().length); w.tileEntityListTick.removeAll(chunk.tileEntities.values()); if (!FightWorld.isPAPER()) { w.tileEntityList.removeAll(chunk.tileEntities.values()); } chunk.tileEntities.clear(); chunk.tileEntities.putAll(backupChunk.tileEntities); chunk.heightMap.clear(); chunk.heightMap.putAll(backupChunk.heightMap); } @Override public float headRotation(Entity e) { return ((CraftEntity)e).getHandle().getHeadRotation(); } @Override public Stream entityIterator() { return ((CraftWorld) Config.world).getHandle().entitiesById.values().stream(); } @Override public void setupGamerule() { } }