/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.fightsystem.utils; import org.bukkit.Sound; public class SWSound8 implements SWSound.ISWSound { @Override public Sound getSound(SWSound sound) { switch(sound){ case ENTITY_WITHER_DEATH: return Sound.WITHER_DEATH; case BLOCK_NOTE_BASS: return Sound.NOTE_BASS; case BLOCK_NOTE_PLING: return Sound.NOTE_PLING; case ENTITY_GENERIC_EXPLODE: return Sound.EXPLODE; default: return null; } } }