/* * This file is a part of the SteamWar software. * * Copyright (C) 2020 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.region; import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.features.region.RegionCommand; import de.steamwar.bausystem.region.dynamic.Tile; import de.steamwar.command.AbstractSWCommand; import de.steamwar.command.SWCommand; import de.steamwar.core.SWPlayer; import org.bukkit.entity.Player; @AbstractSWCommand.PartOf(RegionCommand.class) public class DynamicRegionCommand extends SWCommand { public DynamicRegionCommand() { super(""); } @Register({"dynamic"}) public void visualizeRegions(Player player) { Tile tile = Tile.fromLocation(player.getLocation()).orElse(null); if (tile == null) return; SWPlayer swPlayer = SWPlayer.of(player); if (swPlayer.hasComponent(DynamicRegionVisualizer.class)) { swPlayer.removeComponent(DynamicRegionVisualizer.class); } else if (Permission.SUPERVISOR.hasPermission(player)) { swPlayer.setComponent(new DynamicRegionVisualizer()); } else { // TODO: Add Message } } }