package de.steamwar.lobby.particle; import lombok.AllArgsConstructor; import lombok.Getter; import lombok.RequiredArgsConstructor; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.entity.Player; @RequiredArgsConstructor @AllArgsConstructor @Getter public class ParticleTickData { private final World world; private final Player player; private Location location; private final double deg; private final boolean isMoving; private boolean onlySelf = false; private boolean onlyOthers = false; public ParticleTickData withLocation(Location location) { ParticleTickData particleTickData = copy(); particleTickData.location = location; return particleTickData; } public ParticleTickData onlySelf() { ParticleTickData particleTickData = copy(); particleTickData.onlySelf = true; return particleTickData; } public ParticleTickData onlyOthers() { ParticleTickData particleTickData = copy(); particleTickData.onlyOthers = true; return particleTickData; } public Location getLocation() { if (location == null) { return player.getLocation(); } return location; } public ParticleTickData copy() { return new ParticleTickData(world, player, location, deg, isMoving, onlySelf, onlyOthers); } }