/* This file is a part of the SteamWar software. Copyright (C) 2020 SteamWar.de-Serverteam This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package de.steamwar.misslewars.scripts.implemented; import com.google.gson.JsonObject; import de.steamwar.misslewars.scripts.RunnableScript; import de.steamwar.misslewars.scripts.RunnableScriptEvent; import de.steamwar.misslewars.scripts.ScriptedItem; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import static de.steamwar.misslewars.scripts.utils.JsonUtils.getBoolean; import static de.steamwar.misslewars.scripts.utils.JsonUtils.getInt; public class PotionScript implements RunnableScript { private PotionEffect potionEffect = null; public PotionScript(JsonObject potion) { int duration = getInt(potion, "duration", 1); int amplifier = getInt(potion, "amplifier", 1); boolean ambient = getBoolean(potion, "ambient", true); boolean particles = getBoolean(potion, "particles", true); boolean icon = getBoolean(potion, "icon", true); PotionEffectType potionEffectType = PotionEffectType.getByName(potion.getAsJsonPrimitive("potion").getAsString()); if (potionEffectType == null) return; potionEffect = new PotionEffect(potionEffectType, duration, amplifier, ambient, particles, icon); } @Override public boolean execute(RunnableScriptEvent runnableScriptEvent) { if (potionEffect == null) return false; if (runnableScriptEvent.eventType != ScriptedItem.EventType.onClick) return true; runnableScriptEvent.getPlayer().addPotionEffect(potionEffect); return true; } }