/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.utils; import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket; import net.minecraft.server.level.ServerPlayer; import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.entity.Player; public class PlayerMovementWrapper21 implements PlayerMovementWrapper { @Override public void setPosition(Player player, Object object) { ServerboundMovePlayerPacket packetPlayInFlying = ((ServerboundMovePlayerPacket) object); ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle(); if (packetPlayInFlying.hasPos) { serverPlayer.setPosRaw(packetPlayInFlying.x, packetPlayInFlying.y, packetPlayInFlying.z); } if (packetPlayInFlying.hasRot) { serverPlayer.setXRot(packetPlayInFlying.xRot); serverPlayer.setYRot(packetPlayInFlying.yRot); } } @Override public Object convertToOut(Player player, Object object) { return object; } }