/* * This file is a part of the SteamWar software. * * Copyright (C) 2023 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.towerrun.state; import lombok.Getter; import lombok.experimental.UtilityClass; import java.util.ArrayList; import java.util.List; @UtilityClass public class GameState { @Getter private static GameStates currentState = GameStates.WAITING; private static final List gameStateListeners = new ArrayList<>(); public static void addGameStateListener(GameStateListener gameStateListener) { gameStateListeners.add(gameStateListener); } public static void nextState() { final GameStates oldState = currentState; currentState = currentState.getNextState(); gameStateChanges(oldState, currentState); } static void setState(final GameStates newState) { final GameStates oldState = currentState; currentState = newState; gameStateChanges(oldState, currentState); } public static void reset() { final GameStates oldState = currentState; currentState = GameStates.WAITING; gameStateChanges(oldState, currentState); } private static void gameStateChanges(GameStates oldState, GameStates newState) { gameStateListeners.forEach(gameStateListener -> gameStateListener.onGameStateChange(oldState, newState)); } }