/* * * This file is a part of the SteamWar software. * * Copyright (C) 2020 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * / */ package de.steamwar.bausystem.tracer.show.mode; import de.steamwar.bausystem.CraftbukkitWrapper; import de.steamwar.bausystem.FlatteningWrapper; import de.steamwar.bausystem.tracer.AbstractTraceEntity; import de.steamwar.bausystem.tracer.RoundedTNTPosition; import de.steamwar.bausystem.tracer.TNTPosition; import de.steamwar.bausystem.tracer.show.ShowMode; import de.steamwar.bausystem.tracer.show.ShowModeParameter; import org.bukkit.entity.Player; import org.bukkit.util.Consumer; import org.bukkit.util.Vector; import java.util.HashMap; import java.util.Map; public class EntityShowMode implements ShowMode { protected final Player player; protected final ShowModeParameter showModeParameter; private final Map tntEntityMap = new HashMap<>(); private final Map updateEntityMap = new HashMap<>(); public EntityShowMode(Player player, ShowModeParameter showModeParameter) { this.player = player; this.showModeParameter = showModeParameter; } @Override public void show(TNTPosition position) { if (!showModeParameter.isWater() && position.isExploded() && checkWater(position.getLocation())) { // Basic for (TNTPosition pos : position.getRecord().getPositions()) { RoundedTNTPosition roundedTNTPosition = new RoundedTNTPosition(pos); tntEntityMap.computeIfPresent(roundedTNTPosition, (p, tnt) -> { return tnt.hide(player, false) ? null : tnt; }); } // Advanced for (TNTPosition pos : position.getRecord().getPositions()) { applyOnPosition(pos, updatePointPosition -> { updateEntityMap.computeIfPresent(new RoundedTNTPosition(updatePointPosition), (p, point) -> { return point.hide(player, false) ? null : point; }); }); } return; } RoundedTNTPosition roundedTNTPosition = new RoundedTNTPosition(position); AbstractTraceEntity entity = tntEntityMap.computeIfAbsent(roundedTNTPosition, pos -> createEntity(player, position.getLocation(), true)); entity.display(player, position.isExploded()); applyOnPosition(position, updatePointPosition -> { updateEntityMap.computeIfAbsent(new RoundedTNTPosition(updatePointPosition), pos -> { return createEntity(player, updatePointPosition, false); }).display(player, position.isExploded()); }); } private boolean checkWater(Vector position) { return FlatteningWrapper.impl.inWater(player.getWorld(), position); } public static AbstractTraceEntity createEntity(Player player, Vector position, boolean tnt) { return CraftbukkitWrapper.impl.create(player.getWorld(), position, tnt); } private void applyOnPosition(TNTPosition position, Consumer function) { if (position.getPreviousLocation() == null) return; if (showModeParameter.isInterpolate_Y()) { Vector updatePointY = position.getPreviousLocation().clone().setY(position.getLocation().getY()); if (!position.getLocation().equals(updatePointY)) { function.accept(updatePointY); } } if (showModeParameter.isInterpolate_XZ()) { Vector movement = position.getLocation().clone().subtract(position.getPreviousLocation()); Vector updatePointXZ = Math.abs(movement.getX()) > Math.abs(movement.getZ()) ? position.getLocation().clone().setZ(position.getPreviousLocation().getZ()) : position.getLocation().clone().setX(position.getPreviousLocation().getX()); if (!position.getLocation().equals(updatePointXZ)) { function.accept(updatePointXZ); } } } @Override public void hide() { tntEntityMap.forEach((roundedTNTPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true)); tntEntityMap.clear(); updateEntityMap.forEach((roundedTNTPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true)); updateEntityMap.clear(); } }