/* * This file is a part of the SteamWar software. * * Copyright (C) 2020 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.region; import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.region.dynamic.DynamicRegion; import de.steamwar.bausystem.region.dynamic.MovementListener; import de.steamwar.bausystem.region.dynamic.RegionDataRepository; import de.steamwar.bausystem.region.dynamic.global.GlobalRegion; import de.steamwar.bausystem.region.dynamic.path.PathRegion; import de.steamwar.bausystem.region.dynamic.spawn.SpawnPathRegion; import de.steamwar.bausystem.region.dynamic.spawn.SpawnRegion; import de.steamwar.bausystem.region.dynamic.spawn.SpawnResetter; import lombok.NonNull; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.World; import java.util.*; import java.util.stream.Stream; public class DynamicRegionSystem implements RegionSystem { public static DynamicRegionSystem INSTANCE; private static final World WORLD = Bukkit.getWorlds().get(0); private static Map regionMap = new HashMap<>(); @Override public void load() { INSTANCE = this; new DynamicRegionCommand(); RegionDataRepository.loadRegions(); Bukkit.getPluginManager().registerEvents(new MovementListener(), BauSystem.getInstance()); if (regionMap.isEmpty()) { new SpawnRegion(-9, -9); new SpawnPathRegion(-9, -28); new SpawnPathRegion(-9, 10); new SpawnPathRegion(-28, -9); new SpawnPathRegion(10, -9); new PathRegion(-28, -28); new PathRegion(-28, 10); new PathRegion(10, -28); new PathRegion(10, 10); } } public void add(DynamicRegion region) { regionMap.put(region.getID(), region); } public void delete(DynamicRegion region) { regionMap.remove(region.getID()); } @Override public void save() { } @Override public @NonNull Location getWorldSpawn() { if (SpawnResetter.isBigSpawn()) { return SpawnResetter.BIG_WORLD_SPAWN; } else { return SpawnResetter.SMALL_WORLD_SPAWN; } } @Override public @NonNull Region getGlobalRegion() { return GlobalRegion.INSTANCE; } @Override public @NonNull Region get(@NonNull Location location) { return regionMap.values().stream() .filter(region -> region.getArea().inRegion(location, false)) .findFirst() .orElse(GlobalRegion.INSTANCE); } @Override public Optional getRegion(@NonNull UUID id) { return Optional.ofNullable(regionMap.get(id)); } @Override public @NonNull Stream getRegions() { return regionMap.values().stream(); } public Stream getNeighbours(Region region) { Point minPoint = region.getArea().getMinPoint(false).subtract(18, 0, 18); Point maxPoint = region.getArea().getMaxPoint(false).add(19, 0, 19); // TODO: Optimize Set away! Set neighbours = new HashSet<>(); for (int x = minPoint.getX(); x <= maxPoint.getX(); x += 19) { int minZ = minPoint.getZ(); int maxZ = maxPoint.getZ(); neighbours.add(get(new Location(WORLD, x, 0, minZ))); neighbours.add(get(new Location(WORLD, x, 0, maxZ))); } for (int z = minPoint.getZ() + 18; z <= maxPoint.getZ() - 19; z += 19) { int minX = minPoint.getX(); int maxX = maxPoint.getX(); neighbours.add(get(new Location(WORLD, minX, 0, z))); neighbours.add(get(new Location(WORLD, maxX, 0, z))); } neighbours.remove(GlobalRegion.INSTANCE); return ((Set)(Set) neighbours).stream(); } }