/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.lobby.particle.elements.custom; import de.steamwar.lobby.particle.ParticleElement; import de.steamwar.lobby.particle.ParticleTickData; import de.steamwar.lobby.particle.elements.DelegatingParticleElement; import org.bukkit.Location; import org.bukkit.util.Vector; public class HearthBeat extends DelegatingParticleElement { private double speed; private double y(double time) { double d1 = Math.pow(2, -Math.pow(time * 17 - 7.5, 2)); double d2 = Math.pow(2, -Math.pow(time * 20 - 11, 2)) * 0.5; double d3 = Math.pow(2, -Math.pow(time * 25 - 17, 2)) * 0.1; return (d1 - d2 + d3) * 0.5; } public HearthBeat(ParticleElement particleElement, double speed) { super(particleElement); this.speed = speed; } @Override public String attribute() { return null; } @Override public void tick(ParticleTickData particleTickData) { double time = ((particleTickData.getDeg() * speed) % 360) / 360.0; double y = y(time) * 2; double x = (time - 0.5) * 2; Vector vector = new Vector(x, 1.1 + y - (particleTickData.getPlayer().isSneaking() ? 0.5 : 0), 0.7); vector.rotateAroundY(Math.toRadians(particleTickData.getPlayer().getLocation().getYaw() * -1)); vector.setX(-vector.getX()); vector.setZ(-vector.getZ()); Location location = particleTickData.getPlayer().getLocation().clone().add(vector); ParticleTickData current = particleTickData.withLocation(location); particleElement.tick(current); } }