package de.steamwar.lobby.particle.particles; import de.steamwar.lobby.particle.ParticleData; import de.steamwar.lobby.particle.ParticleEnum; import de.steamwar.lobby.particle.elements.DustParticle; import de.steamwar.lobby.particle.elements.LocationMutator; import de.steamwar.lobby.particle.elements.SimpleParticle; import lombok.AllArgsConstructor; import lombok.Getter; import org.bukkit.Material; import org.bukkit.Particle; @AllArgsConstructor public enum PlayerParticle implements ParticleEnum { SNEEZE(new ParticleData(Material.SLIME_BLOCK, "PARTICLE_SNEEZE", new SimpleParticle(Particle.SNEEZE, 0.2F, 0.2F, 0.2F, 0.01)) ), SMOKE(new ParticleData(Material.COBWEB, "PARTICLE_SMOKE", new SimpleParticle(Particle.SMOKE_NORMAL, 0.2F, 0.2F, 0.2F, 0.01)) ), FIRE(new ParticleData(Material.LAVA_BUCKET, "PARTICLE_FIRE", new SimpleParticle(Particle.DRIP_LAVA)) ), WATER(new ParticleData(Material.WATER_BUCKET, "PARTICLE_WATER", new SimpleParticle(Particle.DRIP_WATER)) ), HEARTH(new ParticleData(Material.RED_DYE, "PARTICLE_HEART", new LocationMutator(new SimpleParticle(Particle.HEART), 0, 2.2, 0)) ), NOTES(new ParticleData(Material.NOTE_BLOCK, "PARTICLE_NOTES", new LocationMutator(new SimpleParticle(Particle.NOTE), 0, 2.2, 0)) ), NAUTILUS(new ParticleData(Material.NAUTILUS_SHELL, "PARTICLE_NAUTILUS", new SimpleParticle(Particle.NAUTILUS, 0.2F, 0.2F ,0.2F, 0.01)) ), SNOWBALL(new ParticleData(Material.SNOWBALL, "PARTICLE_SNOWBALL", new SimpleParticle(Particle.SNOWBALL, 0.2F, 0.2F ,0.2F, 0.01)) ), EFFECT(new ParticleData(Material.GLASS_BOTTLE, "PARTICLE_EFFECT", new DustParticle(Particle.REDSTONE, 0, 0.2F, 0, 0.01, 5)) ), CAMPFIRE(new ParticleData(Material.CAMPFIRE, "PARTICLE_CAMPFIRE", new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0.2F ,0, 0.01)) ), MAGIC(new ParticleData(Material.CAULDRON, "PARTICLE_MAGIC", new SimpleParticle(Particle.CRIT_MAGIC, 0.2F, 0.2F, 0.2F, 0.01)) ), ANGRY(new ParticleData(Material.REDSTONE_BLOCK, "PARTICLE_ANGRY", new SimpleParticle(Particle.VILLAGER_ANGRY, 0.2F, 0.2F, 0.2F, 0.01)) ), SLIME(new ParticleData(Material.SLIME_BALL, "PARTICLE_SLIME", new SimpleParticle(Particle.SLIME)) ), MOB(new ParticleData(Material.ZOMBIE_HEAD, "PARTICLE_MOB", new SimpleParticle(Particle.SPELL_MOB)) ), ; public static ParticleEnum[] particles = values(); @Getter private ParticleData particle; }