/* * This file is a part of the SteamWar software. * * Copyright (C) 2022 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.lobby; import de.steamwar.lobby.jumpandrun.JumpAndRun; import de.steamwar.network.packets.PacketHandler; import de.steamwar.network.packets.common.FightInfoPacket; import de.steamwar.network.packets.server.StartingServerPacket; import de.steamwar.sql.SteamwarUser; import org.bukkit.Bukkit; import org.bukkit.entity.Player; import org.bukkit.event.player.PlayerTeleportEvent; import java.util.Objects; public class LobbyPacketHandler extends PacketHandler { @Handler public void handleFightserver(FightInfoPacket packet) { Fightserver.newFightInfo(packet); } @Handler public void serverStarting(StartingServerPacket packet) { Player player = Objects.requireNonNull(Bukkit.getPlayer(SteamwarUser.get(packet.getUser()).getUUID())); player.teleport(LobbySystem.config().getWaitingHallSpawn(), PlayerTeleportEvent.TeleportCause.PLUGIN); if (JumpAndRun.isPlayerInJumpAndRun(player)) { JumpAndRun.reset(player); } } }