/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package de.steamwar.bausystem.region;
import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.region.flags.Flag;
import lombok.NonNull;
import org.bukkit.Location;
import java.io.File;
import java.util.Optional;
public class FixedRegion implements Region { // TODO: Implement!
@Override
public RegionType getType() {
return RegionType.NORMAL;
}
@Override
public & Flag.Value> RegionFlagPolicy hasFlag(@NonNull Flag flag) {
return null;
}
@Override
public & Flag.Value> boolean setFlag(@NonNull Flag flag, T value) {
return false;
}
@Override
public & Flag.Value> Optional getFlag(@NonNull Flag flag) {
return Optional.empty();
}
@Override
public Point getMinPoint() {
return null;
}
@Override
public Point getMaxPoint() {
return null;
}
@Override
public boolean inRegion(Location location) {
return false;
}
@Override
public Inner getBuildArea() {
return Inner.EMPTY;
}
@Override
public Inner getTestblockArea() {
return Inner.EMPTY;
}
@Override
public Optional getGameModeConfig() {
return Optional.empty();
}
@Override
public boolean backup(boolean automatic) {
return false;
}
@Override
public Optional copy() {
return Optional.empty();
}
@Override
public void reset() {
}
@Override
public void remember(EditSession editSession) {
}
@Override
public boolean undo() {
return false;
}
@Override
public boolean redo() {
return false;
}
}