/* * This file is a part of the SteamWar software. * * Copyright (C) 2021 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem; import de.steamwar.bausystem.world.Detoloader; import de.steamwar.core.VersionDependent; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.block.Block; import org.bukkit.entity.Player; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.util.Vector; public class FlatteningWrapper { private FlatteningWrapper(){} public static final IFlatteningWrapper impl = VersionDependent.getVersionImpl(BauSystem.getPlugin()); public interface IFlatteningWrapper { boolean tntPlaceActionPerform(Location location); boolean setRedstone(Location location, boolean active); Detoloader onPlayerInteractLoader(PlayerInteractEvent event); boolean getLever(Block block); boolean isNoBook(ItemStack item); boolean inWater(World world, Vector tntPosition); Material getTraceShowMaterial(); Material getTraceHideMaterial(); Material getTraceXZMaterial(); void giveStick(Player player); } }