forked from SteamWar/SteamWar
Count every inventory block towards exactly one Schematic.Limited rule: filled blocks towards a rule whose Content allows all their items, empty blocks towards a rule without Content (unlimited if there is none). Each rule's Amount now caps how many blocks it covers, instead of taking the highest Amount of all rules for that block type. Inventory blocks whose items fit no rule are now checked and reported, items from different rules in one block are reported as mixed, and the auto-fix trims or removes them accordingly. Remove the hardcoded wargearseason26 wind charge handling and its 2048 limit, wind charges are configured via Limited rules now. Log a warning for Limited rules that match no blocks, e.g. a misspelled 'Materials' key. Fixes #458, #481, #502
270 lines
11 KiB
Java
270 lines
11 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.schematicsystem.commands.schematiccommand;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.jnbt.CompoundTagBuilder;
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import com.sk89q.jnbt.ListTag;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.function.operation.ForwardExtentCopy;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import de.steamwar.command.AbstractSWCommand;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeMapper;
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import de.steamwar.command.TypeValidator;
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import de.steamwar.linkage.Linked;
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import de.steamwar.schematicsystem.SchematicSystem;
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import de.steamwar.schematicsystem.autocheck.AutoCheckerResult;
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import de.steamwar.schematicsystem.autocheck.BlockPos;
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import de.steamwar.sql.*;
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import org.bukkit.Material;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import java.util.*;
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import java.util.function.BiFunction;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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import static de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommandHelp.*;
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import static de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommandUtils.togglePublic;
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@SuppressWarnings("unused")
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@Linked
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public class SchematicCommand extends SWCommand {
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public SchematicCommand() {
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super("schematic", new String[]{"schem", "/schem", "/schematic"});
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}
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@Register("help")
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public void pagedHelp(Player player, HelpPage page) {
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printHelpPage(player, page);
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}
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@Register
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public void genericHelp(Player player, String... args) {
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printHelpMainPage(player);
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}
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@Register(value = "togglepublic", noTabComplete = true)
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public void togglePublicMode(Player player) {
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SteamwarUser user = SteamwarUser.get(player.getUniqueId());
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if (!user.hasPerm(UserPerm.MODERATION)) {
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genericHelp(player);
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return;
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}
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if (togglePublic(player)) {
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SchematicSystem.MESSAGE.send("COMMAND_PUBLIC_ON", player);
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} else {
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SchematicSystem.MESSAGE.send("COMMAND_PUBLIC_OFF", player);
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}
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}
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@Mapper("publicMapper")
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public TypeMapper<SchematicNode> publicNodeTypeMapper() {
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return SchematicMapper.publicNodeTypeMapper();
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}
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@Mapper("memberMapper")
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public static TypeMapper<NodeMember> nodeMemberTypeMapper() {
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return SchematicMapper.nodeMemberTypeMapper();
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}
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@Mapper("dirMapper")
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public static TypeMapper<SchematicNode> dirNodeTypeMapper() {
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return SchematicMapper.dirNodeTypeMapper();
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}
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@Mapper("publicDirMapper")
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public static TypeMapper<SchematicNode> publicDirNodeTypeMapper() {
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return SchematicMapper.publicDirNodeTypeMapper();
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}
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@Mapper("dirStringMapper")
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public static TypeMapper<String> stringTabMapper() {
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return SchematicMapper.stringTabMapper();
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}
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@Mapper("stringMapper")
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public static TypeMapper<String> stringMapper() {
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return SchematicMapper.stringMapper();
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}
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@ClassMapper(SchematicType.class)
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public static TypeMapper<SchematicType> typeTypeMapper() {
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return SchematicMapper.typeTypeMapper();
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}
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@AbstractSWCommand.ClassMapper(value = SchematicNode.class, local = true)
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public static TypeMapper<SchematicNode> nodeTypeMapper() {
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return SchematicMapper.nodeTypeMapper();
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}
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@ClassMapper(value = GameModeConfig.class, local = true)
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public static TypeMapper<GameModeConfig<Material, String>> gameModeConfigTypeMapper() {
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return SchematicMapper.gameModeConfigTypeMapper();
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}
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@Override
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protected void sendMessage(CommandSender sender, String message, Object[] args) {
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SchematicSystem.MESSAGE.send(message, sender, args);
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}
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@Validator(value = "isSchemValidator", local = true)
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public static TypeValidator<SchematicNode> isSchemValidator() {
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return SchematicValidator.isSchemValidator();
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}
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@Validator(value = "isDirValidator", local = true)
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public static TypeValidator<SchematicNode> isDirValidator() {
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return SchematicValidator.isDirValidator();
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}
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@Validator(value = "isOwnerValidator", local = true)
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public static TypeValidator<SchematicNode> isOwnerValidator() {
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return SchematicValidator.isOwnerValidator();
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}
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@Validator(value = "isOwnerSchematicValidator", local = true)
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public static TypeValidator<SchematicNode> isOwnerSchematicValidator() {
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return SchematicValidator.isOwnerSchematicValidator();
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}
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public enum Extend {
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AUSFAHREN,
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NORMAL
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}
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private static final Function<CompoundTag, Integer> getCount = item -> item.getInt("count");
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private static final BiFunction<CompoundTag, Integer, CompoundTag> setCount = (item, count) -> item.createBuilder().putInt("count", count).build();
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public static Clipboard fixClipboard(Clipboard clipboard, AutoCheckerResult result, GameModeConfig<Material, String> type) throws Exception {
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for (BlockPos blockPos : result.getBlockScanResult().getRecords()) {
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BlockVector3 vector = BlockVector3.at(blockPos.getX(), blockPos.getY(), blockPos.getZ());
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clipboard.setBlock(vector, clipboard.getFullBlock(vector).toBaseBlock(new CompoundTag(Collections.emptyMap())));
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}
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Map<BlockPos, Set<Material>> toBeCheckedInvs = new HashMap<>();
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Stream.of(result.getBlockScanResult().getForbiddenItems(), result.getBlockScanResult().getMixedItems(), result.getBlockScanResult().getForbiddenNbt())
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.forEach(invs -> invs.forEach((pos, materials) -> toBeCheckedInvs.computeIfAbsent(pos, p -> new HashSet<>()).addAll(materials)));
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for (Map.Entry<BlockPos, Set<Material>> entry : toBeCheckedInvs.entrySet()) {
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BlockPos pos = entry.getKey();
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Set<Material> materials = entry.getValue();
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BlockVector3 vector = BlockVector3.at(pos.getX(), pos.getY(), pos.getZ());
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BaseBlock block = clipboard.getFullBlock(vector);
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CompoundTag tag = block.getNbtData();
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CompoundTagBuilder builder = CompoundTagBuilder.create();
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List<CompoundTag> list = new ArrayList<>();
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for (CompoundTag items : tag.getList("Items", CompoundTag.class)) {
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if (materials.contains(Material.matchMaterial(items.getString("id")))) {
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continue;
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}
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if (items.containsKey("tag")) {
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continue;
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}
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list.add(items);
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}
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builder.put("Items", new ListTag(CompoundTag.class, list));
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clipboard.setBlock(vector, block.toBaseBlock(builder.build()));
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}
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for (Map.Entry<BlockPos, Map<Material, Integer>> posEntry : result.getBlockScanResult().getTooManyItems().entrySet()) {
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BlockPos pos = posEntry.getKey();
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Map<Material, Integer> itemCounts = result.getBlockScanResult().getInventoryItemCounts().get(pos);
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for (Map.Entry<Material, Integer> itemEntry : posEntry.getValue().entrySet()) {
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Material itemType = itemEntry.getKey();
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int cap = itemEntry.getValue();
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BlockVector3 vector = BlockVector3.at(pos.getX(), pos.getY(), pos.getZ());
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BaseBlock block = clipboard.getFullBlock(vector);
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CompoundTag tag = block.getNbtData();
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CompoundTagBuilder builder = tag.createBuilder();
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List<CompoundTag> items = new ArrayList<>(tag.getList("Items", CompoundTag.class));
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Collections.reverse(items); // To let the first item be in the inventory
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List<CompoundTag> list = new ArrayList<>();
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int diff = itemCounts.get(itemType) - cap;
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for (CompoundTag item : items) {
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if (item == null) {
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continue;
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}
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if (diff == 0 || Material.matchMaterial(item.getString("id")) != itemType) {
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list.add(item);
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continue;
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}
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if (diff > getCount.apply(item)) {
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diff -= getCount.apply(item);
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continue;
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}
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item = setCount.apply(item, getCount.apply(item) - diff);
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diff = 0;
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list.add(item);
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}
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builder.put("Items", new ListTag(CompoundTag.class, list));
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clipboard.setBlock(vector, block.toBaseBlock(builder.build()));
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}
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}
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if (!result.isLimitedBlocksOK()) {
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Set<Material> toReplace = type.Schematic.Limited.stream()
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.filter(rule -> rule.Amount == 0)
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.flatMap(rule -> rule.Materials.stream())
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.collect(Collectors.toSet());
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BlockState replaceType = Objects.requireNonNull(toReplace.contains(Material.END_STONE) ? BlockTypes.IRON_BLOCK : BlockTypes.END_STONE).getDefaultState();
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BlockVector3 min = clipboard.getMinimumPoint();
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BlockVector3 max = clipboard.getMaximumPoint();
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for (int i = min.x(); i <= max.x(); i++) {
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for (int j = min.y(); j <= max.y(); j++) {
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for (int k = min.z(); k <= max.z(); k++) {
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BlockVector3 vector = BlockVector3.at(i, j, k);
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BaseBlock block = clipboard.getFullBlock(vector);
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if (toReplace.contains(Material.matchMaterial(block.getBlockType().id()))) {
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clipboard.setBlock(vector, replaceType.toBaseBlock());
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}
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}
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}
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}
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}
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return clipboard;
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}
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public static void createCopy(EditSession editSession, Clipboard clipboard) throws WorldEditException {
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Operations.complete(new ForwardExtentCopy(editSession, clipboard.getRegion(), clipboard, clipboard.getMinimumPoint()));
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}
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}
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