forked from SteamWar/SteamWar
135 lines
4.1 KiB
Java
135 lines
4.1 KiB
Java
/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.world.AutoLoader;
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import de.steamwar.bausystem.world.Welt;
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import de.steamwar.command.SWCommand;
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import org.bukkit.entity.Player;
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public class CommandLoader extends SWCommand {
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public CommandLoader() {
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super("loader");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage("§8/§eloader setup §8- §7Startet die Aufnahme der Aktionen");
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p.sendMessage("§8/§7loader undo §8- §7Entfernt die zuletzt aufgenommene Aktion");
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p.sendMessage("§8/§eloader start §8- §7Spielt die zuvor aufgenommenen Aktionen ab");
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p.sendMessage("§8/§7loader wait §8[§7Ticks§8] - §7Setzt die Wartezeit zwischen Schüssen");
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p.sendMessage("§8/§7loader speed §8[§7Ticks§8] - §7Setzt die Wartezeit zwischen Aktionen");
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p.sendMessage("§8/§eloader stop §8- §7Stoppt die Aufnahme bzw. das Abspielen");
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p.sendMessage("§7Der AutoLader arbeitet mit §eIngame§8-§eTicks §8(20 Ticks pro Sekunde)");
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}
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@Register({"setup"})
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public void setupCommand(Player p) {
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setup(p);
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}
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@Register({"undo"})
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public void undoCommand(Player p) {
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undo(p);
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}
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@Register({"start"})
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public void startCommand(Player p) {
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start(p);
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}
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@Register({"stop"})
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public void stopCommand(Player p) {
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stop(p);
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}
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@Register({"wait"})
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public void waitCommand(Player p, int time) {
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wait(p, time);
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}
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@Register({"speed"})
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public void speedCommand(Player p, int time) {
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speed(p, time);
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}
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private void setup(Player player) {
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AutoLoader.getLoader(player).setup();
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}
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private void undo(Player player) {
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AutoLoader loader = loader(player);
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if (loader == null)
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return;
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if (!loader.isSetup()) {
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player.sendMessage("§cDer AutoLader wird in den Setup-Zustand versetzt");
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setup(player);
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}
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loader.undo();
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}
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private void start(Player player) {
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AutoLoader loader = loader(player);
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if (loader == null)
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return;
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loader.start();
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}
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private void stop(Player player) {
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if (!AutoLoader.hasLoader(player)) {
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player.sendMessage(BauSystem.PREFIX + "§cDu hast keinen aktiven AutoLader");
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return;
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}
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AutoLoader.getLoader(player).stop();
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}
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private void wait(Player player, int time) {
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AutoLoader loader = loader(player);
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if (loader == null) {
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loader = AutoLoader.getLoader(player);
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}
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loader.wait(time);
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}
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private void speed(Player player, int time) {
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AutoLoader loader = loader(player);
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if (loader == null) {
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loader = AutoLoader.getLoader(player);
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}
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loader.blockWait(time);
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}
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private AutoLoader loader(Player player) {
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if (AutoLoader.hasLoader(player)) {
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return AutoLoader.getLoader(player);
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}
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player.sendMessage(BauSystem.PREFIX + "§cDu hast keinen aktiven AutoLader");
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player.sendMessage(BauSystem.PREFIX + "§7Es wird ein neuer AutoLader gestartet");
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setup(player);
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return null;
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}
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}
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