forked from SteamWar/SteamWar
3366a30b0c
Fix ci java version Fix LinkageProcessor
44 lines
1.4 KiB
Java
44 lines
1.4 KiB
Java
/*
|
|
* This file is a part of the SteamWar software.
|
|
*
|
|
* Copyright (C) 2022 SteamWar.de-Serverteam
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Affero General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Affero General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Affero General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
package de.steamwar.bausystem.utils;
|
|
|
|
import de.steamwar.bausystem.BauSystem;
|
|
import de.steamwar.core.VersionDependent;
|
|
import org.bukkit.GameMode;
|
|
import org.bukkit.Material;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.inventory.ItemStack;
|
|
|
|
public interface NMSWrapper {
|
|
NMSWrapper impl = VersionDependent.getVersionImpl(BauSystem.getInstance());
|
|
|
|
void setInternalGameMode(Player player, GameMode gameMode);
|
|
void setSlotToItemStack(Player player, Object o);
|
|
|
|
void setGameStateChangeReason(Object packet);
|
|
void setPlayerBuildAbilities(Player player);
|
|
|
|
Material pathMaterial();
|
|
|
|
boolean checkItemStack(ItemStack item);
|
|
|
|
Object resetExplosionKnockback(Object packet);
|
|
}
|