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SteamWar/LegacyBauSystem/src/de/steamwar/bausystem/world/Detonator.java
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Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.world;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.FlatteningWrapper;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.*;
public class Detonator implements Listener {
public static final ItemStack WAND;
public static final Map<Player, Set<Detoloader.DetonatorActivation>> PLAYER_LOCS = new HashMap<>();
static {
WAND = new ItemStack(Material.BLAZE_ROD, 1);
ItemMeta im = WAND.getItemMeta();
im.setDisplayName("§eFernzünder");
List<String> lorelist = Arrays.asList("§eLinks Klick §8- §7Setzte einen Punkt zum Aktivieren",
"§eLinks Klick + Shift §8- §7Füge einen Punkt hinzu", "§eRechts Klick §8- §7Löse alle Punkte aus");
im.setLore(lorelist);
WAND.setItemMeta(im);
}
public static Detonator getDetonator(Player player, ItemStack item) {
return new Detonator(player, PLAYER_LOCS.get(player));
}
public static ItemStack setLocation(Player player, ItemStack item, Detoloader.DetonatorActivation detoloader) {
PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).clear();
PLAYER_LOCS.get(player).add(detoloader);
return item;
}
public static ItemStack toggleLocation(ItemStack item, Player player, Detoloader detoloader, Location location) {
if (PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).stream().anyMatch(activation -> activation.location.equals(location))) {
DetonatorListener.print(player, detoloader.addBack ? "§e" + detoloader.getBlock() + " entfernt" :
detoloader.getBlock(), Detonator.getDetonator(player, player.getInventory().getItemInMainHand()).getLocs().size() - 1);
PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).removeIf(activation -> activation.location.equals(location));
return item;
} else {
DetonatorListener.print(player, detoloader.addBack ? "§e" + detoloader.getBlock() + " hinzugefügt" :
detoloader.getBlock(), Detonator.getDetonator(player, player.getInventory().getItemInMainHand()).getLocs().size() + 1);
if (detoloader.getActivation() == 0) {
PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).add(new Detoloader.DetonatorActivation(location));
return item;
} else {
PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).add(new Detoloader.DetonatorActivation(detoloader.getActivation(), location));
return item;
}
}
}
public static void execute(Player player) {
execute(player, PLAYER_LOCS.get(player));
}
private static void execute(Player player, Set<Detoloader.DetonatorActivation> locs) {
for (Detoloader.DetonatorActivation activation : locs) {
if (activation.activation == -1) {
FlatteningWrapper.impl.setRedstone(activation.location, !FlatteningWrapper.impl.getLever(activation.location.getBlock()));
} else {
FlatteningWrapper.impl.setRedstone(activation.location, true);
Bukkit.getScheduler().runTaskLater(BauSystem.getPlugin(), () -> FlatteningWrapper.impl.setRedstone(activation.location, false), activation.activation);
}
}
player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§e" + locs.size() + " §7Punkt" + (locs.size() > 1 ? "e" : "") + " ausgelöst!"));
}
public static void clear(Player player) {
PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).clear();
}
private final Set<Detoloader.DetonatorActivation> locs;
private final Player player;
private Detonator(Player player, Set<Detoloader.DetonatorActivation> locs) {
this.player = player;
this.locs = locs;
}
public Set<Detoloader.DetonatorActivation> getLocs() {
return locs;
}
public Player getPlayer() {
return player;
}
}