forked from SteamWar/SteamWar
121 lines
5.0 KiB
Java
121 lines
5.0 KiB
Java
/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.world;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.FlatteningWrapper;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.*;
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public class Detonator implements Listener {
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public static final ItemStack WAND;
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public static final Map<Player, Set<Detoloader.DetonatorActivation>> PLAYER_LOCS = new HashMap<>();
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static {
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WAND = new ItemStack(Material.BLAZE_ROD, 1);
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ItemMeta im = WAND.getItemMeta();
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im.setDisplayName("§eFernzünder");
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List<String> lorelist = Arrays.asList("§eLinks Klick §8- §7Setzte einen Punkt zum Aktivieren",
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"§eLinks Klick + Shift §8- §7Füge einen Punkt hinzu", "§eRechts Klick §8- §7Löse alle Punkte aus");
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im.setLore(lorelist);
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WAND.setItemMeta(im);
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}
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public static Detonator getDetonator(Player player, ItemStack item) {
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return new Detonator(player, PLAYER_LOCS.get(player));
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}
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public static ItemStack setLocation(Player player, ItemStack item, Detoloader.DetonatorActivation detoloader) {
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PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).clear();
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PLAYER_LOCS.get(player).add(detoloader);
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return item;
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}
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public static ItemStack toggleLocation(ItemStack item, Player player, Detoloader detoloader, Location location) {
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if (PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).stream().anyMatch(activation -> activation.location.equals(location))) {
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DetonatorListener.print(player, detoloader.addBack ? "§e" + detoloader.getBlock() + " entfernt" :
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detoloader.getBlock(), Detonator.getDetonator(player, player.getInventory().getItemInMainHand()).getLocs().size() - 1);
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PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).removeIf(activation -> activation.location.equals(location));
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return item;
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} else {
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DetonatorListener.print(player, detoloader.addBack ? "§e" + detoloader.getBlock() + " hinzugefügt" :
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detoloader.getBlock(), Detonator.getDetonator(player, player.getInventory().getItemInMainHand()).getLocs().size() + 1);
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if (detoloader.getActivation() == 0) {
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PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).add(new Detoloader.DetonatorActivation(location));
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return item;
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} else {
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PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).add(new Detoloader.DetonatorActivation(detoloader.getActivation(), location));
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return item;
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}
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}
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}
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public static void execute(Player player) {
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execute(player, PLAYER_LOCS.get(player));
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}
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private static void execute(Player player, Set<Detoloader.DetonatorActivation> locs) {
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for (Detoloader.DetonatorActivation activation : locs) {
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if (activation.activation == -1) {
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FlatteningWrapper.impl.setRedstone(activation.location, !FlatteningWrapper.impl.getLever(activation.location.getBlock()));
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} else {
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FlatteningWrapper.impl.setRedstone(activation.location, true);
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Bukkit.getScheduler().runTaskLater(BauSystem.getPlugin(), () -> FlatteningWrapper.impl.setRedstone(activation.location, false), activation.activation);
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}
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}
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player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§e" + locs.size() + " §7Punkt" + (locs.size() > 1 ? "e" : "") + " ausgelöst!"));
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}
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public static void clear(Player player) {
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PLAYER_LOCS.computeIfAbsent(player, player1 -> new HashSet<>()).clear();
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}
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private final Set<Detoloader.DetonatorActivation> locs;
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private final Player player;
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private Detonator(Player player, Set<Detoloader.DetonatorActivation> locs) {
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this.player = player;
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this.locs = locs;
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}
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public Set<Detoloader.DetonatorActivation> getLocs() {
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return locs;
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}
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public Player getPlayer() {
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return player;
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}
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}
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