Files
SteamWar/BauSystem/BauSystem_RegionFixed/src/de/steamwar/bausystem/region/FixedGlobalRegion.java
T

129 lines
3.3 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.region.flags.Flag;
import lombok.NonNull;
import org.bukkit.Location;
import java.io.File;
import java.util.Optional;
public final class FixedGlobalRegion implements Region {
public static final FixedGlobalRegion INSTANCE = new FixedGlobalRegion();
private static final Point MIN_POINT = new Point(Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE);
private static final Point MAX_POINT = new Point(Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE);
private final FlagStorage FLAG_STORAGE = FixedFlagStorage.createFromRegion(this); // TODO: Update to either File or Region creation!
private FixedGlobalRegion() {
}
@Override
public RegionType getType() {
return RegionType.GLOBAL;
}
@Override
public <T extends Enum<T> & Flag.Value<T>> RegionFlagPolicy hasFlag(@NonNull Flag<T> flag) {
if (flag.oneOf(Flag.TNT, Flag.FIRE, Flag.FREEZE, Flag.ITEMS, Flag.NO_GRAVITY)) {
return RegionFlagPolicy.WRITABLE;
}
return RegionFlagPolicy.NOT_APPLICABLE;
}
@Override
public <T extends Enum<T> & Flag.Value<T>> boolean setFlag(@NonNull Flag<T> flag, T value) {
return hasFlag(flag).isWritable() && FLAG_STORAGE.set(flag, value);
}
@Override
public <T extends Enum<T> & Flag.Value<T>> Optional<T> getFlag(@NonNull Flag<T> flag) {
if (hasFlag(flag).isReadable()) {
return Optional.ofNullable(FLAG_STORAGE.get(flag));
} else {
return Optional.empty();
}
}
@Override
public Point getMinPoint() {
return MIN_POINT;
}
@Override
public Point getMaxPoint() {
return MAX_POINT;
}
@Override
public boolean inRegion(Location location) {
return true;
}
@Override
public Inner getBuildArea() {
return Inner.EMPTY;
}
@Override
public Inner getTestblockArea() {
return Inner.EMPTY;
}
@Override
public Optional<File> getGameModeConfig() {
return Optional.empty();
}
@Override
public Optional<EditSession> copy() {
return Optional.empty();
}
@Override
public boolean backup(boolean automatic) {
return false;
}
@Override
public void reset() {
}
@Override
public void remember(EditSession editSession) {
}
@Override
public boolean undo() {
return false;
}
@Override
public boolean redo() {
return false;
}
}