Files
SteamWar/TowerRun/src/TowerRun.properties
T
YoyoNow 9fe05b59e4 Rework chat into Velocity-managed channels
Chat is now handled entirely by VelocityCore through channels with
separate readers and writers (Global, Local/Fight, Blue/Red fight team,
Team, ServerTeam, Alert and 1:1 direct messages). Each player has a
saved default channel; messages from other channels are tagged with
the channel name, and every default change is announced.

- /global, /local, /tc, /stc, /msg and /r switch the default channel
  when called without a message
- /chat <channel> switches, /chat <channel> join|leave toggles reading
  (saved); moderators can join arenas by name and write with
  /chat <channel> msg <text>
- '+' sends from global to local and from local/fight to the fight team
- Referees write yellow in the fight chat
- Subservers no longer receive chat; arenas get a record-only
  ChatRecordPacket so replays keep their chat
- Remove the chat listeners of SpigotCore, FightSystem, MissileWars,
  TowerRun and TNTLeague

Closes #460, #129
2026-10-15 19:55:25 +02:00

37 lines
1.4 KiB
Properties

#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2025 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
PREFIX = §eTowerRun§8»§r
PLAYER_DIED = §c{0} §7died§8!
PLAYER_ESCAPE = §a{0} §7escaped§8!
GAME_START = §aThe game has started§8!
GAME_WIN = §a{0} §7has won the game§8!
GAME_STARTING = §7Starting: §e{0}s§8!
GAME_WAITING = §7Waiting for players§8...
SERVER_STOPPING = §cThe server stops in §e{0}s§8!
SERVER_RESET = §cThe server will be reset in §e{0}s§8!
KEY_NAME = §eKey
KEY_FOUND = §a{0} §7found a key§8!
GAME_TIE = §aThe game ended in a tie§8!
GAME_TIME = §a{0}:{1}
CATCH_UP_WARNING = §4!! §cYou should catch up §4!!
COMMAND_START = §aThe game will start soon§8!