forked from SteamWar/SteamWar
71 lines
2.5 KiB
Java
71 lines
2.5 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.region;
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import de.steamwar.bausystem.BauSystem;
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import lombok.experimental.UtilityClass;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import java.util.stream.Stream;
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@UtilityClass
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public class RegionUtils {
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public void actionBar(Region region, String s, Object... objects) {
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forEachInRegion(region, player -> {
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player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse(s, player, objects)));
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});
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}
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public void message(Region region, String s, Object... objects) {
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forEachInRegion(region, player -> BauSystem.MESSAGE.send(s, player, objects));
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}
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public void message(Region region, Function<Player, String> function) {
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forEachInRegion(region, player -> {
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String message = function.apply(player);
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if (message == null) {
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return;
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}
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player.sendMessage(message);
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});
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}
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public void message(Region region, Consumer<Player> consumer) {
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forEachInRegion(region, consumer);
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}
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public void forEachInRegion(Region region, Consumer<Player> consumer) {
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Stream<? extends Player> players = Bukkit.getOnlinePlayers().stream();
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if (region.getType().isGlobal()) {
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players = players.filter(player -> Region.getRegion(player.getLocation()).getType().isGlobal());
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} else {
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players = players.filter(player -> region.getArea().inRegion(player.getLocation(), false));
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}
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players.forEach(consumer);
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}
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}
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