Files
SteamWar/BauSystem/BauSystem_Main/src/de/steamwar/bausystem/region/RegionUtils.java
T
YoyoNow 8ecbc3d68b Fix RegionSystem.GLOBAL_REGION_ID
Improve RegionUtils.forEachInRegion
2026-08-13 17:40:57 +02:00

71 lines
2.5 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import de.steamwar.bausystem.BauSystem;
import lombok.experimental.UtilityClass;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.stream.Stream;
@UtilityClass
public class RegionUtils {
public void actionBar(Region region, String s, Object... objects) {
forEachInRegion(region, player -> {
player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse(s, player, objects)));
});
}
public void message(Region region, String s, Object... objects) {
forEachInRegion(region, player -> BauSystem.MESSAGE.send(s, player, objects));
}
public void message(Region region, Function<Player, String> function) {
forEachInRegion(region, player -> {
String message = function.apply(player);
if (message == null) {
return;
}
player.sendMessage(message);
});
}
public void message(Region region, Consumer<Player> consumer) {
forEachInRegion(region, consumer);
}
public void forEachInRegion(Region region, Consumer<Player> consumer) {
Stream<? extends Player> players = Bukkit.getOnlinePlayers().stream();
if (region.getType().isGlobal()) {
players = players.filter(player -> Region.getRegion(player.getLocation()).getType().isGlobal());
} else {
players = players.filter(player -> region.getArea().inRegion(player.getLocation(), false));
}
players.forEach(consumer);
}
}