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SteamWar/MissileWars/src/de/steamwar/misslewars/MWTeam.java
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Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars;
import lombok.Getter;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.scoreboard.Team;
import java.util.*;
public class MWTeam {
public static final ItemStack bow = new ItemStack(Material.BOW);
static {
ItemMeta bowMeta = Objects.requireNonNull(bow.getItemMeta());
bowMeta.addEnchant(Enchantment.FLAME, 1, true);
bowMeta.addEnchant(Enchantment.PUNCH, 1, true);
bowMeta.addEnchant(Enchantment.KNOCKBACK, 1, true);
bowMeta.addEnchant(Enchantment.POWER, 2, true);
bowMeta.setUnbreakable(true);
bow.setItemMeta(bowMeta);
}
private final String color;
private final String teamName;
private final Team sbteam; //scoreboard-Team
@Getter
private final Location spawn;
@Getter
private final int portalZ;
@Getter
private final LinkedList<Player> players = new LinkedList<>();
private final Set<Player> openInvitations = new HashSet<>();
MWTeam(String color, Location spawn, String teamName, int portalZ) {
this.teamName = teamName;
this.color = color;
this.spawn = spawn;
this.portalZ = portalZ;
if (FightScoreboard.getScoreboard().getTeam(teamName) == null)
sbteam = FightScoreboard.getScoreboard().registerNewTeam(teamName);
else
sbteam = FightScoreboard.getScoreboard().getTeam(teamName);
assert sbteam != null;
sbteam.setAllowFriendlyFire(false);
sbteam.setColor(ChatColor.getByChar(color.charAt(1)));
}
public void countdown(int timeDelay, int offset) {
if (players.isEmpty()) {
return;
}
int i = 0;
for (Player p : players) {
int time = timeDelay * (i + 1) - offset;
i++;
p.setExp(time / (float) Config.ItemTime);
p.setLevel(0);
}
}
private int getUsesOfItem(ItemStack itemStack) {
ItemMeta itemMeta = itemStack.getItemMeta();
if (itemMeta instanceof Damageable) {
Damageable damageable = (Damageable) itemMeta;
return itemStack.getType().getMaxDurability() - damageable.getDamage();
}
return 1_000_000;
}
private boolean hasUses(ItemStack itemStack) {
switch (itemStack.getType()) {
case WOODEN_AXE:
case STONE_AXE:
case IRON_AXE:
case GOLDEN_AXE:
case DIAMOND_AXE:
case NETHERITE_AXE:
// return true;
case WOODEN_SHOVEL:
case STONE_SHOVEL:
case IRON_SHOVEL:
case GOLDEN_SHOVEL:
case DIAMOND_SHOVEL:
case NETHERITE_SHOVEL:
// return true;
case WOODEN_PICKAXE:
case STONE_PICKAXE:
case IRON_PICKAXE:
case GOLDEN_PICKAXE:
case DIAMOND_PICKAXE:
case NETHERITE_PICKAXE:
return true;
default:
return false;
}
}
public void givePlayerItem(ItemStack item) {
if (players.isEmpty()) {
return;
}
Player p = players.removeFirst();
players.addLast(p);
Inventory inventory = p.getInventory();
for (int i = 0; i <= 35; i++) { // 35 is the last normal inventory slot
ItemStack itemStack = inventory.getItem(i);
if (itemStack == null) continue;
if (itemStack.isSimilar(item) && itemStack.getAmount() + item.getAmount() <= item.getMaxStackSize()) {
itemStack.setAmount(itemStack.getAmount() + item.getAmount());
inventory.setItem(i, itemStack);
return;
}
if (hasUses(itemStack) && hasUses(item) && getUsesOfItem(itemStack) + getUsesOfItem(item) <= itemStack.getType().getMaxDurability()) {
int uses = getUsesOfItem(itemStack) + getUsesOfItem(item);
ItemMeta itemMeta = itemStack.getItemMeta();
Damageable damageable = (Damageable) itemMeta;
damageable.setDamage(itemStack.getType().getMaxDurability() - uses);
itemStack.setItemMeta(damageable);
inventory.setItem(i, itemStack);
return;
}
}
for (int i = 0; i <= 35; i++) { // 35 is the last normal inventory slot
ItemStack itemStack = inventory.getItem(i);
if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
inventory.setItem(i, item);
return;
}
}
}
public void teamScoreboard(HashMap<String, Integer> data) {
players.forEach(player -> {
data.put(getColorCode() + player.getName(), 1);
});
}
public int size() {
return players.size();
}
public void join(Player p) {
players.add(p);
p.teleport(spawn);
p.setGameMode(GameMode.SURVIVAL);
p.getInventory().setItem(0, bow);
sbteam.addPlayer(p);
p.setDisplayName(color + p.getName());
if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
MissileWars.startRound();
}
public void leave(Player p) {
if (!players.contains(p)) return;
players.remove(p);
for (ItemStack stack : p.getInventory().getContents()) {
if (stack == null) continue;
if (stack.getType() == Material.AIR) continue;
if (stack.isSimilar(bow)) continue;
givePlayerItem(stack);
}
p.getInventory().clear();
p.setDisplayName("§7" + p.getName());
if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
MissileWars.end(WinReasons.NO_ENEMY, enemy());
sbteam.removePlayer(p);
}
public void reset() {
openInvitations.clear();
List<Player> tempPlayer = new ArrayList<>(players);
players.clear();
tempPlayer.forEach(player -> player.getInventory().clear());
tempPlayer.forEach(player -> player.setHealth(20.0));
tempPlayer.forEach(this::join);
}
public void invitePlayer(Player p) {
if (enemy().openInvitations.contains(p)) return;
openInvitations.add(p);
}
public void acceptInvite(Player p) {
removeInvitations(p);
join(p);
}
private MWTeam enemy() {
if (this == MissileWars.getRedTeam())
return MissileWars.getBlueTeam();
return MissileWars.getRedTeam();
}
public String getColorCode() {
return color;
}
public boolean hasPlayer(Player p) {
return players.contains(p);
}
public boolean hasInvite(Player p) {
return openInvitations.contains(p);
}
public String getColoredName() {
return color + teamName;
}
public static void removeInvitations(Player p) {
MissileWars.getRedTeam().openInvitations.remove(p);
MissileWars.getBlueTeam().openInvitations.remove(p);
}
}