forked from SteamWar/SteamWar
82 lines
2.7 KiB
Java
82 lines
2.7 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.schematicsystem.autocheck;
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import org.bukkit.Material;
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import java.util.EnumSet;
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import java.util.Set;
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public class AutoCheckerItems19 extends AutoCheckerItems15 {
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private static final Set<Material> ALLOWED_ITEMS_IN_INVENTORY = EnumSet.of(
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// 64-stackable Items
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Material.CORNFLOWER,
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Material.POPPY,
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Material.FERN,
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Material.DANDELION,
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Material.BLUE_ORCHID,
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Material.ALLIUM,
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Material.AZURE_BLUET,
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Material.RED_TULIP,
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Material.ORANGE_TULIP,
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Material.WHITE_TULIP,
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Material.PINK_TULIP,
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Material.OXEYE_DAISY,
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Material.LILY_OF_THE_VALLEY,
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Material.WITHER_ROSE,
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Material.SUNFLOWER,
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Material.LILAC,
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Material.ROSE_BUSH,
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Material.PEONY,
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Material.TALL_GRASS,
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Material.LARGE_FERN,
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// 16-stackable Items
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Material.HONEY_BOTTLE,
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// Non-stackable items
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Material.DIAMOND_HORSE_ARMOR,
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Material.IRON_HORSE_ARMOR,
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Material.GOLDEN_HORSE_ARMOR,
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Material.LEATHER_HORSE_ARMOR,
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// Disks
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Material.MUSIC_DISC_11,
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Material.MUSIC_DISC_13,
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Material.MUSIC_DISC_CAT,
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Material.MUSIC_DISC_BLOCKS,
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Material.MUSIC_DISC_CHIRP,
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Material.MUSIC_DISC_FAR,
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Material.MUSIC_DISC_MALL,
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Material.MUSIC_DISC_MELLOHI,
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Material.MUSIC_DISC_STAL,
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Material.MUSIC_DISC_STRAD,
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Material.MUSIC_DISC_WAIT,
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Material.MUSIC_DISC_WARD,
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Material.MUSIC_DISC_OTHERSIDE,
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Material.MUSIC_DISC_PIGSTEP,
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Material.MUSIC_DISC_RELIC,
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Material.MUSIC_DISC_5
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);
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@Override
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public Set<Material> getAllowedMaterialsInInventory() {
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return ALLOWED_ITEMS_IN_INVENTORY;
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}
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}
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