/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q <http://www.sk89q.com>
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package com.sk89q.worldedit.math.noise;

import com.sk89q.worldedit.math.Vector2;
import com.sk89q.worldedit.math.Vector3;

/**
 * Generates noise in a deterministic or non-deterministic manner.
 */
public interface NoiseGenerator {

    /**
     * Get the noise value for the given position. The returned value may
     * change on every future call for the same position.
     *
     * @param position the position
     * @return a noise value between 0 (inclusive) and 1 (inclusive)
     */
    float noise(Vector2 position);

    /**
     * Get the noise value for the given position. The returned value may
     * change on every future call for the same position.
     *
     * @param position the position
     * @return a noise value between 0 (inclusive) and 1 (inclusive)
     */
    float noise(Vector3 position);

}
