Removed and reimplemented mrapple's selection at a distance. It is now a brush tool, meaning it can be bound as other tools can and it subject to Nichts' /range command, so you can select points in midair.
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@@ -94,8 +94,14 @@ public class WorldEditPlayerListener extends PlayerListener {
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LocalPlayer player = wrapPlayer(event.getPlayer());
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if (plugin.getWorldEdit().handleBlockLeftClick(player, pos)) {
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event.setCancelled(true);
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}
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if (plugin.getWorldEdit().handleArmSwing(wrapPlayer(event.getPlayer()))) {
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event.setCancelled(true);
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} else if (plugin.getWorldEdit().handleLeftClick(wrapPlayer(event.getPlayer()))) {
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}
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} else if (event.getAction() == Action.LEFT_CLICK_AIR) {
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if (plugin.getWorldEdit().handleArmSwing(wrapPlayer(event.getPlayer()))) {
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event.setCancelled(true);
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}
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} else if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {
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@@ -106,17 +112,15 @@ public class WorldEditPlayerListener extends PlayerListener {
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if (plugin.getWorldEdit().handleBlockRightClick(player, pos)) {
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event.setCancelled(true);
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} else if (plugin.getWorldEdit().handleRightClick(wrapPlayer(event.getPlayer()))) {
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}
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if (plugin.getWorldEdit().handleRightClick(wrapPlayer(event.getPlayer()))) {
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event.setCancelled(true);
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}
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} else if (event.getAction() == Action.RIGHT_CLICK_AIR) {
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if (plugin.getWorldEdit().handleRightClick(wrapPlayer(event.getPlayer()))) {
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event.setCancelled(true);
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}
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} else if (event.getAction() == Action.LEFT_CLICK_AIR) {
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if (plugin.getWorldEdit().handleLeftClick(wrapPlayer(event.getPlayer()))) {
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event.setCancelled(true);
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}
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}
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}
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