Have BukkitWorld.simulateBlockMine use Bukkit's dropNaturally
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@@ -762,4 +762,9 @@ public class BukkitWorld extends LocalWorld {
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return true;
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}
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@Override
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public void simulateBlockMine(Vector pt) {
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world.getBlockAt(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ()).breakNaturally();
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}
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}
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