Moved RegionSelector back to regions package to reduce API breakage.

This commit is contained in:
sk89q
2014-04-03 19:50:05 -07:00
parent 8badc52a77
commit 0ed62b8f90
26 changed files with 26 additions and 20 deletions

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@@ -27,7 +27,7 @@ import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Polygonal2DRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.selector.RegionSelector;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.spout.selections.CuboidSelection;
import com.sk89q.worldedit.spout.selections.Polygonal2DSelection;
import com.sk89q.worldedit.spout.selections.Selection;

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@@ -25,7 +25,7 @@ import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.spout.SpoutUtil;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.regions.selector.RegionSelector;
import com.sk89q.worldedit.regions.RegionSelector;
import org.spout.api.geo.World;
import org.spout.api.geo.discrete.Point;

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@@ -25,7 +25,7 @@ import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.regions.Polygonal2DRegion;
import com.sk89q.worldedit.regions.selector.Polygonal2DRegionSelector;
import com.sk89q.worldedit.regions.selector.RegionSelector;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.spout.SpoutUtil;
import org.spout.api.geo.World;

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@@ -23,7 +23,7 @@ package com.sk89q.worldedit.spout.selections;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.selector.RegionSelector;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.spout.SpoutUtil;
import org.spout.api.geo.World;
import org.spout.api.geo.discrete.Point;

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@@ -22,7 +22,7 @@
package com.sk89q.worldedit.spout.selections;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.regions.selector.RegionSelector;
import com.sk89q.worldedit.regions.RegionSelector;
import org.spout.api.geo.World;
import org.spout.api.geo.discrete.Point;