Major cleanup and refactoring. Non-cuboid regions now technically supported; players now abstracted through WorldEditPlayer; use of Point across the board; command cleanup.
This commit is contained in:
@@ -20,50 +20,289 @@
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package com.sk89q.worldedit;
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import org.apache.commons.lang3.builder.HashCodeBuilder;
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import org.apache.commons.lang3.builder.EqualsBuilder;
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/**
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*
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* @author Albert
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*/
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public final class Point<T> {
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private final T x, y, z;
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public final class Point {
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private final double x, y, z;
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/**
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* Construct the Point object.
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*
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*
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* @param x
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* @param y
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* @param z
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*/
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public Point(T x, T y, T z) {
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public Point(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* Construct the Point object.
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*
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* @param x
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* @param y
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* @param z
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*/
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public Point(int x, int y, int z) {
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this.x = (double)x;
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this.y = (double)y;
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this.z = (double)z;
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}
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/**
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* Construct the Point object.
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*
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* @param x
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* @param y
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* @param z
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*/
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public Point(float x, float y, float z) {
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this.x = (double)x;
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this.y = (double)y;
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this.z = (double)z;
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}
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/**
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* Construct the Point object.
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*/
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public Point() {
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this.x = 0;
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this.y = 0;
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this.z = 0;
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}
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/**
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* @return the x
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*/
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public T getX() {
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public double getX() {
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return x;
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}
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/**
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* @return the x
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*/
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public int getBlockX() {
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return (int)x;
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}
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/**
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* @return the y
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*/
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public T getY() {
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public double getY() {
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return y;
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}
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/**
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* @return the y
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*/
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public int getBlockY() {
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return (int)y;
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}
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/**
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* @return the z
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*/
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public T getZ() {
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public double getZ() {
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return z;
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}
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/**
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* @return the z
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*/
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public int getBlockZ() {
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return (int)z;
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}
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/**
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* Adds two points.
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*
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* @param other
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* @return New point
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*/
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public Point add(Point other) {
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return new Point(x + other.x, y + other.y, z + other.z);
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}
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/**
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* Adds two points.
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*
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* @param other
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* @return New point
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*/
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public Point add(double x, double y, double z) {
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return new Point(this.x + x, this.y + y, this.z + z);
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}
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/**
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* Adds two points.
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*
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* @param other
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* @return New point
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*/
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public Point add(int x, int y, int z) {
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return new Point(this.x + x, this.y + y, this.z + z);
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}
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/**
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* Adds points.
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*
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* @param other
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* @return New point
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*/
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public Point add(Point ... others) {
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double newX = x, newY = y, newZ = z;
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for (int i = 0; i < others.length; i++) {
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newX += others[i].x;
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newY += others[i].y;
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newZ += others[i].z;
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}
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return new Point(newX, newY, newZ);
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}
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/**
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* Subtracts two points.
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*
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* @param other
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* @return New point
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*/
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public Point subtract(Point other) {
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return new Point(x - other.x, y - other.y, z - other.z);
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}
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/**
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* Subtract two points.
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*
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* @param other
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* @return New point
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*/
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public Point subtract(double x, double y, double z) {
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return new Point(this.x - x, this.y - y, this.z - z);
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}
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/**
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* Subtract two points.
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*
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* @param other
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* @return New point
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*/
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public Point subtract(int x, int y, int z) {
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return new Point(this.x - x, this.y - y, this.z - z);
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}
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/**
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* Subtract points.
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*
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* @param other
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* @return New point
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*/
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public Point subtract(Point ... others) {
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double newX = x, newY = y, newZ = z;
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for (int i = 0; i < others.length; i++) {
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newX -= others[i].x;
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newY -= others[i].y;
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newZ -= others[i].z;
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}
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return new Point(newX, newY, newZ);
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}
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/**
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* Multiplies two points.
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*
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* @param other
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* @return New point
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*/
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public Point multiply(Point other) {
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return new Point(x * other.x, y * other.y, z * other.z);
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}
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/**
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* Multiply two points.
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*
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* @param other
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* @return New point
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*/
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public Point multiply(double x, double y, double z) {
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return new Point(this.x * x, this.y * y, this.z * z);
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}
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/**
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* Multiply two points.
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*
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* @param other
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* @return New point
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*/
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public Point multiply(int x, int y, int z) {
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return new Point(this.x * x, this.y * y, this.z * z);
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}
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/**
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* Multiply points.
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*
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* @param other
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* @return New point
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*/
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public Point multiply(Point ... others) {
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double newX = x, newY = y, newZ = z;
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for (int i = 0; i < others.length; i++) {
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newX *= others[i].x;
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newY *= others[i].y;
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newZ *= others[i].z;
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}
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return new Point(newX, newY, newZ);
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}
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/**
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* Divide two points.
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*
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* @param other
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* @return New point
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*/
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public Point divide(Point other) {
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return new Point(x / other.x, y / other.y, z / other.z);
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}
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/**
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* Divide two points.
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*
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* @param other
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* @return New point
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*/
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public Point divide(double x, double y, double z) {
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return new Point(this.x / x, this.y / y, this.z / z);
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}
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/**
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* Divide two points.
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*
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* @param other
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* @return New point
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*/
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public Point divide(int x, int y, int z) {
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return new Point(this.x / x, this.y / y, this.z / z);
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}
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/**
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* Get a block point from a point.
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*
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* @param x
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* @param y
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* @param z
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* @return
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*/
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public static Point toBlockPoint(double x, double y, double z) {
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return new Point((int)Math.floor(x),
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(int)Math.floor(y),
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(int)Math.floor(z));
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}
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/**
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* Checks if another object is equivalent.
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*
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@@ -76,11 +315,7 @@ public final class Point<T> {
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return false;
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}
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Point other = (Point)obj;
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return new EqualsBuilder()
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.append(x, other.x)
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.append(y, other.y)
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.append(z, other.z)
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.isEquals();
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return other.x == this.x && other.y == this.y && other.z == this.z;
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}
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@@ -97,5 +332,4 @@ public final class Point<T> {
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append(z).
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toHashCode();
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}
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}
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