Added a Location class and conversion utilities.
This is required for the latest WorldGuard version
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120
src/main/java/com/sk89q/worldedit/Location.java
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120
src/main/java/com/sk89q/worldedit/Location.java
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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public class Location {
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private final LocalWorld world;
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private final Vector position;
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private final float yaw;
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private final float pitch;
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public Location(LocalWorld world, Vector position) {
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this(world, position, 0, 0);
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}
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public Location(LocalWorld world, Vector position, float yaw, float pitch) {
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this.world = world;
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this.position = position;
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this.yaw = yaw;
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this.pitch = pitch;
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}
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public LocalWorld getWorld() {
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return world;
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}
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public Vector getPosition() {
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return position;
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}
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public float getYaw() {
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return yaw;
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}
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public float getPitch() {
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return pitch;
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}
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public Location setAngles(float yaw, float pitch) {
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return new Location(world, position, yaw, pitch);
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}
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public Location setPosition(Vector position) {
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return new Location(world, position, yaw, pitch);
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}
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public Location add(Vector other) {
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return setPosition(position.add(other));
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}
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public Location add(double x, double y, double z) {
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return setPosition(position.add(x, y, z));
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}
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public Vector getDirection() {
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final double yawRadians = Math.toRadians(yaw);
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final double pitchRadians = Math.toRadians(pitch);
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final double y = -Math.sin(pitchRadians);
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final double h = Math.cos(pitchRadians);
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final double x = -h * Math.sin(yawRadians);
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final double z = h * Math.cos(yawRadians);
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return new Vector(x, y, z);
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}
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@Override
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public boolean equals(Object obj) {
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if (!(obj instanceof Location))
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return false;
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Location location = (Location) obj;
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if (!world.equals(location.world))
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return false;
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if (!position.equals(location.position))
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return false;
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return true;
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}
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@Override
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public int hashCode() {
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return position.hashCode() + 19 * world.hashCode();
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}
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public static Location fromLookAt(LocalWorld world, Vector start, Vector lookAt) {
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final Vector diff = lookAt.subtract(start);
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return fromEye(world, start, diff);
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}
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public static Location fromEye(LocalWorld world, Vector start, Vector eye) {
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final double eyeX = eye.getX();
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final double eyeZ = eye.getZ();
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final float yaw = (float) Math.toDegrees(Math.atan2(-eyeX, eyeZ));
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final double length = Math.sqrt(eyeX * eyeX + eyeZ * eyeZ);
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final float pitch = (float) Math.toDegrees(Math.atan2(-eye.getY(), length));
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return new Location(world, start, yaw, pitch);
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}
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}
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