Fixed inaccuracy with LocalPlayer.getBlockIn() and LocalPlayer.getBlockOn().
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@@ -93,6 +93,21 @@ public class WorldVector extends Vector {
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return world;
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}
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/**
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* Get a block point from a point.
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*
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* @param x
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* @param y
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* @param z
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* @return point
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*/
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public static WorldVector toBlockPoint(LocalWorld world, double x, double y,
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double z) {
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return new WorldVector(world, (int)Math.floor(x),
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(int)Math.floor(y),
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(int)Math.floor(z));
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}
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/**
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* Gets a BlockVector version.
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*
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