Added data framework (com.sk89q.worldedit.data.*); moved schematic loading/saving towards data framework; added work-in-progress EditSession.restoreBackup().
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src/com/sk89q/worldedit/BlockVector2D.java
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src/com/sk89q/worldedit/BlockVector2D.java
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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/**
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* Extension of Vector2D that supports being compared as ints (for accuracy).
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*
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* @author sk89q
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*/
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public class BlockVector2D extends Vector2D {
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/**
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* Construct the Vector object.
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*
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* @param pt
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*/
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public BlockVector2D(Vector2D pt) {
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super(pt);
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}
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/**
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* Construct the Vector object.
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*
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* @param pt
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*/
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public BlockVector2D(int x, int z) {
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super(x, z);
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}
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/**
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* Construct the Vector object.
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*
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* @param pt
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*/
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public BlockVector2D(float x, float z) {
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super(x, z);
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}
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/**
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* Construct the Vector object.
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*
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* @param pt
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*/
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public BlockVector2D(double x, double z) {
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super(x, z);
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}
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/**
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* Checks if another object is equivalent.
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*
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* @param obj
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* @return whether the other object is equivalent
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*/
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@Override
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public boolean equals(Object obj) {
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if (!(obj instanceof Vector2D)) {
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return false;
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}
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Vector2D other = (Vector2D)obj;
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return (int)other.x == (int)this.x && (int)other.z == (int)this.z;
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}
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/**
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* Gets the hash code.
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*
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* @return hash code
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*/
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@Override
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public int hashCode() {
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return (Integer.valueOf((int)x).hashCode() >> 13) ^
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Integer.valueOf((int)z).hashCode();
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}
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}
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