Added data framework (com.sk89q.worldedit.data.*); moved schematic loading/saving towards data framework; added work-in-progress EditSession.restoreBackup().
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185
src/com/sk89q/worldedit/Vector2D.java
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185
src/com/sk89q/worldedit/Vector2D.java
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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/**
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*
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* @author Albert
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*/
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public class Vector2D {
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protected final double x, z;
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/**
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* Construct the Vector2D object.
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*
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* @param x
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* @param z
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*/
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public Vector2D(double x, double z) {
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this.x = x;
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this.z = z;
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}
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/**
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* Construct the Vector2D object.
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*
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* @param x
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* @param z
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*/
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public Vector2D(int x, int z) {
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this.x = (double)x;
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this.z = (double)z;
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}
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/**
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* Construct the Vector2D object.
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*
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* @param x
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* @param y
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* @param z
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*/
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public Vector2D(float x, float z) {
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this.x = (double)x;
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this.z = (double)z;
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}
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/**
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* Construct the Vector2D object.
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*
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* @param pt
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*/
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public Vector2D(Vector2D pt) {
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this.x = pt.x;
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this.z = pt.z;
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}
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/**
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* Construct the Vector2D object.
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*/
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public Vector2D() {
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this.x = 0;
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this.z = 0;
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}
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/**
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* @return the x
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*/
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public double getX() {
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return x;
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}
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/**
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* @return the x
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*/
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public int getBlockX() {
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return (int)Math.round(x);
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}
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/**
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* Set X.
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*
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* @param x
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* @return new vector
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*/
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public Vector2D setX(double x) {
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return new Vector2D(x, z);
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}
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/**
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* Set X.
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*
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* @param x
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* @return new vector
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*/
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public Vector2D setX(int x) {
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return new Vector2D(x, z);
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}
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/**
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* @return the z
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*/
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public double getZ() {
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return z;
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}
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/**
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* @return the z
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*/
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public int getBlockZ() {
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return (int)Math.round(z);
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}
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/**
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* Set Z.
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*
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* @param z
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* @return new vector
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*/
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public Vector2D setZ(double z) {
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return new Vector2D(x, z);
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}
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/**
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* Set Z.
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*
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* @param z
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* @return new vector
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*/
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public Vector2D setZ(int z) {
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return new Vector2D(x, z);
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}
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/**
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* Checks if another object is equivalent.
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*
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* @param obj
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* @return whether the other object is equivalent
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*/
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@Override
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public boolean equals(Object obj) {
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if (!(obj instanceof Vector2D)) {
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return false;
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}
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Vector other = (Vector)obj;
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return other.x == this.x && other.z == this.z;
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}
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/**
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* Gets the hash code.
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*
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* @return hash code
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*/
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@Override
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public int hashCode() {
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return ((new Double(x)).hashCode() >> 13) ^
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(new Double(z)).hashCode();
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}
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/**
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* Returns string representation "(x, y, z)".
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*
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* @return string
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*/
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@Override
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public String toString() {
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return "(" + x + ", " + z + ")";
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}
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}
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