Ported block tracing code to WorldEdit.
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@@ -532,6 +532,20 @@ public class Vector {
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(int)Math.floor(z));
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}
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/**
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* Get a block point from a point.
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*
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* @param x
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* @param y
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* @param z
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* @return point
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*/
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public BlockVector toBlockPoint() {
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return new BlockVector((int)Math.floor(x),
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(int)Math.floor(y),
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(int)Math.floor(z));
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}
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/**
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* Checks if another object is equivalent.
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*
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