Made everything that uses canPassThrough use data values.
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@@ -22,6 +22,7 @@ package com.sk89q.worldedit;
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import java.io.File;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.ItemID;
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@@ -79,7 +80,7 @@ public abstract class LocalPlayer {
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byte free = 0;
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while (y <= world.getMaxY() + 2) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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@@ -114,8 +115,8 @@ public abstract class LocalPlayer {
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while (y >= 0) {
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final Vector pos = new Vector(x, y, z);
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final int id = world.getBlockType(pos);
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if (!BlockType.canPassThrough(id)) {
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final int data = world.getBlockData(pos);
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final int data = world.getBlockData(pos);
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if (!BlockType.canPassThrough(id, data)) {
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setPosition(new Vector(x + 0.5, y + BlockType.centralTopLimit(id, data), z + 0.5));
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return;
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}
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@@ -150,7 +151,7 @@ public abstract class LocalPlayer {
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byte spots = 0;
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while (y <= world.getMaxY() + 2) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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@@ -192,7 +193,7 @@ public abstract class LocalPlayer {
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byte free = 0;
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while (y >= 1) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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++free;
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} else {
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free = 0;
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@@ -245,7 +246,7 @@ public abstract class LocalPlayer {
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while (y <= world.getMaxY()) {
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// Found a ceiling!
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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world.setBlockType(new Vector(x, platformY, z), BlockID.GLASS);
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setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
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@@ -274,7 +275,7 @@ public abstract class LocalPlayer {
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LocalWorld world = getPosition().getWorld();
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while (y <= world.getMaxY() + 2) {
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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@@ -488,7 +489,7 @@ public abstract class LocalPlayer {
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boolean inFree = false;
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while ((block = hitBlox.getNextBlock()) != null) {
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boolean free = BlockType.canPassThrough(world.getBlockType(block));
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boolean free = BlockType.canPassThrough(world.getBlock(block));
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if (firstBlock) {
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firstBlock = false;
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