Made everything that uses canPassThrough use data values.

This commit is contained in:
TomyLobo
2013-06-23 21:04:23 +02:00
parent b612de3429
commit 921c354db7
3 changed files with 15 additions and 12 deletions

View File

@@ -22,6 +22,7 @@ package com.sk89q.worldedit;
import java.io.File;
import com.sk89q.worldedit.bags.BlockBag;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.blocks.BlockType;
import com.sk89q.worldedit.blocks.ItemID;
@@ -79,7 +80,7 @@ public abstract class LocalPlayer {
byte free = 0;
while (y <= world.getMaxY() + 2) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
++free;
} else {
free = 0;
@@ -114,8 +115,8 @@ public abstract class LocalPlayer {
while (y >= 0) {
final Vector pos = new Vector(x, y, z);
final int id = world.getBlockType(pos);
if (!BlockType.canPassThrough(id)) {
final int data = world.getBlockData(pos);
final int data = world.getBlockData(pos);
if (!BlockType.canPassThrough(id, data)) {
setPosition(new Vector(x + 0.5, y + BlockType.centralTopLimit(id, data), z + 0.5));
return;
}
@@ -150,7 +151,7 @@ public abstract class LocalPlayer {
byte spots = 0;
while (y <= world.getMaxY() + 2) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
++free;
} else {
free = 0;
@@ -192,7 +193,7 @@ public abstract class LocalPlayer {
byte free = 0;
while (y >= 1) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
++free;
} else {
free = 0;
@@ -245,7 +246,7 @@ public abstract class LocalPlayer {
while (y <= world.getMaxY()) {
// Found a ceiling!
if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
int platformY = Math.max(initialY, y - 3 - clearance);
world.setBlockType(new Vector(x, platformY, z), BlockID.GLASS);
setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
@@ -274,7 +275,7 @@ public abstract class LocalPlayer {
LocalWorld world = getPosition().getWorld();
while (y <= world.getMaxY() + 2) {
if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
break; // Hit something
} else if (y > maxY + 1) {
break;
@@ -488,7 +489,7 @@ public abstract class LocalPlayer {
boolean inFree = false;
while ((block = hitBlox.getNextBlock()) != null) {
boolean free = BlockType.canPassThrough(world.getBlockType(block));
boolean free = BlockType.canPassThrough(world.getBlock(block));
if (firstBlock) {
firstBlock = false;