A player is not always present when the InteractBlockEvent is fired anymore
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@@ -146,6 +146,10 @@ public class SpongeWorldEdit {
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WorldEdit we = WorldEdit.getInstance();
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WorldEdit we = WorldEdit.getInstance();
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Optional<Player> optPlayer = event.getCause().get(NamedCause.SOURCE, Player.class);
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Optional<Player> optPlayer = event.getCause().get(NamedCause.SOURCE, Player.class);
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if (!optPlayer.isPresent()) {
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return;
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}
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SpongePlayer player = wrapPlayer(optPlayer.get());
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SpongePlayer player = wrapPlayer(optPlayer.get());
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com.sk89q.worldedit.world.World world = player.getWorld();
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com.sk89q.worldedit.world.World world = player.getWorld();
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