Added support for random block placement with //set. Made //set faster.
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85
src/com/sk89q/worldedit/patterns/RandomFillPattern.java
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85
src/com/sk89q/worldedit/patterns/RandomFillPattern.java
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.patterns;
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import java.util.Random;
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import java.util.List;
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import java.util.ArrayList;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.blocks.BaseBlock;
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/**
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* Pattern proportionally fills.
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*
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* @author sk89q
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*/
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public class RandomFillPattern implements Pattern {
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/**
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* Random number generator.
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*/
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private static final Random random = new Random();
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/**
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* Blocks and their proportions.
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*/
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private List<BlockChance> blocks;
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/**
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* Construct the object.
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*
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* @param blockType
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*/
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public RandomFillPattern(List<BlockChance> blocks) {
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double max = 0;
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for (BlockChance block : blocks) {
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max += block.getChance();
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}
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List<BlockChance> finalBlocks = new ArrayList<BlockChance>();
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double i = 0;
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for (BlockChance block : blocks) {
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double v = block.getChance() / max;
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i += v;
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finalBlocks.add(new BlockChance(block.getBlock(), i));
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}
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this.blocks = finalBlocks;
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}
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/**
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* Get next block.
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*
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* @param pos
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* @return
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*/
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public BaseBlock next(Vector pos) {
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double r = random.nextDouble();
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for (BlockChance block : blocks) {
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if (r <= block.getChance()) {
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return block.getBlock();
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}
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}
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throw new RuntimeException("ProportionalFillPattern");
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}
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}
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