Update draw.js and roof.js

This commit is contained in:
Matthew Miller
2018-12-20 13:43:01 +10:00
parent 5eb9b779d7
commit b300c21185
6 changed files with 47 additions and 29 deletions

View File

@ -43,8 +43,26 @@ var clothColors = [
makeColor(100, 60, 0), // Brown
makeColor(48, 80, 0), // Cactus green
makeColor(255, 0, 0), // Red
makeColor(0, 0, 0), // Black
]
makeColor(0, 0, 0) // Black
];
var clothBlocks = [
context.getBlock("white_wool"),
context.getBlock("orange_wool"),
context.getBlock("magenta_wool"),
context.getBlock("light_blue_wool"),
context.getBlock("yellow_wool"),
context.getBlock("lime_wool"),
context.getBlock("pink_wool"),
context.getBlock("gray_wool"),
context.getBlock("light_gray_wool"),
context.getBlock("cyan_wool"),
context.getBlock("purple_wool"),
context.getBlock("blue_wool"),
context.getBlock("brown_wool"),
context.getBlock("green_wool"),
context.getBlock("red_wool"),
context.getBlock("black_wool")
];
var clothColorsOpt = [
makeColor(178, 178, 178), // White
makeColor(187, 102, 44), // Orange
@ -61,8 +79,8 @@ var clothColorsOpt = [
makeColor(68, 41, 22), // Brown
makeColor(44, 61, 19), // Cactus green
makeColor(131, 36, 32), // Red
makeColor(21, 18, 18), // Black
]
makeColor(21, 18, 18) // Black
];
var clothColorsOptHD = [
makeColor(168, 168, 168), // White
makeColor(143, 59, 0), // Orange
@ -79,8 +97,8 @@ var clothColorsOptHD = [
makeColor(52, 25, 0), // Brown
makeColor(10, 76, 10), // Cactus green
makeColor(127, 9, 9), // Red
makeColor(17, 17, 17), // Black
]
makeColor(17, 17, 17) // Black
];
// http://stackoverflow.com/questions/2103368/color-logic-algorithm/2103608#2103608
function colorDistance(c1, c2) {
@ -90,7 +108,7 @@ function colorDistance(c1, c2) {
var b = c1.getBlue() - c2.getBlue();
var weightR = 2 + rmean/256;
var weightG = 4.0;
var weightB = 2 + (255-rmean)/256
var weightB = 2 + (255-rmean)/256;
return Math.sqrt(weightR*r*r + weightG*g*g + weightB*b*b);
}
@ -113,14 +131,14 @@ function findClosestWoolColor(col, clothColors) {
context.checkArgs(1, 3, "<image> <orientation> <palette>");
var f = context.getSafeFile("drawings", argv[1]);
var f = context.getSafeOpenFile("drawings", argv[1], "png", ["png", "jpg", "jpeg", "bmp"]);
var sess = context.remember();
var upright = argv[2] == "v";
var upright = argv[2] === "v";
var colors = clothColors;
if(argv[3] == "opt") {
if(argv[3] === "opt") {
colors = clothColorsOpt;
player.print("Using optimized palette");
} else if(argv[3] == "optHD") {
} else if(argv[3] === "optHD") {
colors = clothColorsOptHD;
player.print("Using optimized HD palette");
}
@ -132,7 +150,7 @@ if (!f.exists()) {
var width = img.getWidth();
var height = img.getHeight();
var origin = player.getBlockIn();
var origin = player.getBlockIn().toVector().toBlockPoint();
for (var x = 0; x < width; x++) {
for (var y = 0; y < height; y++) {
@ -141,9 +159,9 @@ if (!f.exists()) {
// Added this to enable the user to create images upright
// rather than flat on the ground
if (!upright) {
sess.setBlock(origin.add(x, 0, y), new BaseBlock(35, data));
sess.setBlock(origin.add(x, 0, y), clothBlocks[data]);
} else {
sess.setBlock(origin.add(x, height - y, 0), new BaseBlock(35, data));
sess.setBlock(origin.add(x, height - y, 0), clothBlocks[data]);
}
}
}