Overhauled the tool system. All tools can now be bound to any held item so you can have multiple tools out a time. New masks framework allows making a filter of blocks to change. Brushes are now powerful as well.
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52
src/com/sk89q/worldedit/tools/SinglePickaxe.java
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52
src/com/sk89q/worldedit/tools/SinglePickaxe.java
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.tools;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.blocks.BlockID;
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/**
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* A super pickaxe mode that removes one block.
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*
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* @author sk89q
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*/
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public class SinglePickaxe implements BlockTool {
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@Override
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public boolean act(ServerInterface server, LocalConfiguration config,
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LocalPlayer player, LocalSession session, WorldVector clicked) {
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LocalWorld world = clicked.getWorld();
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if (world.getBlockType(clicked) == BlockID.BEDROCK
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&& !player.canDestroyBedrock()) {
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return true;
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} else if (world.getBlockType(clicked) == BlockID.TNT) {
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return false;
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}
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if (config.superPickaxeDrop) {
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world.simulateBlockMine(clicked);
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}
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world.setBlockType(clicked, 0);
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return true;
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}
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}
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