Overhauled the tool system. All tools can now be bound to any held item so you can have multiple tools out a time. New masks framework allows making a filter of blocks to change. Brushes are now powerful as well.

This commit is contained in:
sk89q
2011-02-18 15:14:43 -08:00
parent dfc7d074bd
commit b311b0b88a
40 changed files with 1024 additions and 636 deletions

View File

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.tools;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.BlockID;
/**
* A super pickaxe mode that removes one block.
*
* @author sk89q
*/
public class SinglePickaxe implements BlockTool {
@Override
public boolean act(ServerInterface server, LocalConfiguration config,
LocalPlayer player, LocalSession session, WorldVector clicked) {
LocalWorld world = clicked.getWorld();
if (world.getBlockType(clicked) == BlockID.BEDROCK
&& !player.canDestroyBedrock()) {
return true;
} else if (world.getBlockType(clicked) == BlockID.TNT) {
return false;
}
if (config.superPickaxeDrop) {
world.simulateBlockMine(clicked);
}
world.setBlockType(clicked, 0);
return true;
}
}