Overhauled the tool system. All tools can now be bound to any held item so you can have multiple tools out a time. New masks framework allows making a filter of blocks to change. Brushes are now powerful as well.

This commit is contained in:
sk89q
2011-02-18 15:14:43 -08:00
parent dfc7d074bd
commit b311b0b88a
40 changed files with 1024 additions and 636 deletions

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.tools.brushes;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.patterns.Pattern;
public class HollowSphereBrush implements BrushShape {
public HollowSphereBrush() {
}
public void build(EditSession editSession, Vector pos, Pattern mat, int size)
throws MaxChangedBlocksException {
editSession.makeSphere(pos, mat, size, false);
}
}