Added Actor, Player, Entity, BaseEntity.
This commit is contained in:
@@ -19,24 +19,23 @@
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package com.sk89q.worldedit;
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import java.io.File;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.ItemID;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.util.TargetBlock;
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import java.io.File;
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/**
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*
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* @author sk89q
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* Represents a player that uses WorldEdit. In the future, this type
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* will be completely replaced by {@link Actor}.
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*/
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public abstract class LocalPlayer {
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/**
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* Server.
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*/
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public abstract class LocalPlayer implements Actor, Entity {
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protected ServerInterface server;
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/**
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@@ -48,11 +47,7 @@ public abstract class LocalPlayer {
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this.server = server;
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}
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/**
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* Returns true if the player is holding a pick axe.
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*
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* @return whether a pick axe is held
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*/
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@Override
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public boolean isHoldingPickAxe() {
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int item = getItemInHand();
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return item == ItemID.IRON_PICK
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@@ -62,14 +57,7 @@ public abstract class LocalPlayer {
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|| item == ItemID.GOLD_PICKAXE;
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}
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*
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* @param searchPos search position
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*/
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@Override
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public void findFreePosition(WorldVector searchPos) {
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LocalWorld world = searchPos.getWorld();
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int x = searchPos.getBlockX();
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@@ -101,11 +89,7 @@ public abstract class LocalPlayer {
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}
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}
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/**
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* Set the player on the ground.
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*
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* @param searchPos The location to start searching from
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*/
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@Override
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public void setOnGround(WorldVector searchPos) {
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LocalWorld world = searchPos.getWorld();
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int x = searchPos.getBlockX();
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@@ -125,21 +109,12 @@ public abstract class LocalPlayer {
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}
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}
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*/
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@Override
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public void findFreePosition() {
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findFreePosition(getBlockIn());
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}
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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@Override
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public boolean ascendLevel() {
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final WorldVector pos = getBlockIn();
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final int x = pos.getBlockX();
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@@ -180,11 +155,7 @@ public abstract class LocalPlayer {
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return false;
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}
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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@Override
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public boolean descendLevel() {
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final WorldVector pos = getBlockIn();
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final int x = pos.getBlockX();
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@@ -229,23 +200,12 @@ public abstract class LocalPlayer {
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return false;
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}
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance How many blocks to leave above the player's head
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* @return whether the player was moved
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*/
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@Override
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public boolean ascendToCeiling(int clearance) {
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return ascendToCeiling(clearance, true);
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}
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance How many blocks to leave above the player's head
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* @param alwaysGlass Always put glass under the player
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* @return whether the player was moved
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*/
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@Override
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public boolean ascendToCeiling(int clearance, boolean alwaysGlass) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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@@ -273,23 +233,12 @@ public abstract class LocalPlayer {
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return false;
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}
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/**
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* Just go up.
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*
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* @param distance How far up to teleport
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* @return whether the player was moved
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*/
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@Override
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public boolean ascendUpwards(int distance) {
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return ascendUpwards(distance, true);
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}
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/**
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* Just go up.
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*
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* @param distance How far up to teleport
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* @param alwaysGlass Always put glass under the player
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* @return whether the player was moved
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*/
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@Override
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public boolean ascendUpwards(int distance, boolean alwaysGlass) {
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final Vector pos = getBlockIn();
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final int x = pos.getBlockX();
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@@ -315,94 +264,55 @@ public abstract class LocalPlayer {
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return false;
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}
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/**
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* Make the player float in the given blocks.
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*
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* @param x The X coordinate of the block to float in
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* @param y The Y coordinate of the block to float in
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* @param z The Z coordinate of the block to float in
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*/
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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getPosition().getWorld().setBlockType(new Vector(x, y - 1, z), BlockID.GLASS);
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setPosition(new Vector(x + 0.5, y, z + 0.5));
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}
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/**
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* Get the point of the block that is being stood in.
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*
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* @return point
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*/
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@Override
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public WorldVector getBlockIn() {
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WorldVector pos = getPosition();
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return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
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pos.getY(), pos.getZ());
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}
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/**
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* Get the point of the block that is being stood upon.
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*
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* @return point
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*/
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@Override
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public WorldVector getBlockOn() {
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WorldVector pos = getPosition();
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return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
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pos.getY() - 1, pos.getZ());
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}
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/**
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* Get the point of the block being looked at. May return null.
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* Will return the farthest away air block if useLastBlock is true and no other block is found.
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*
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* @param range How far to checks for blocks
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* @param useLastBlock Try to return the last valid air block found.
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* @return point
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*/
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@Override
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public WorldVector getBlockTrace(int range, boolean useLastBlock) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return (useLastBlock ? tb.getAnyTargetBlock() : tb.getTargetBlock());
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}
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@Override
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public WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return (useLastBlock ? tb.getAnyTargetBlockFace() : tb.getTargetBlockFace());
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range How far to checks for blocks
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* @return point
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*/
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@Override
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public WorldVector getBlockTrace(int range) {
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return getBlockTrace(range, false);
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range How far to checks for blocks
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* @return point
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*/
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@Override
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public WorldVector getSolidBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return tb.getSolidTargetBlock();
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}
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/**
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* Get the player's cardinal direction (N, W, NW, etc.). May return null.
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*
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* @return the direction
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*/
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@Override
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public PlayerDirection getCardinalDirection() {
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return getCardinalDirection(0);
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}
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/**
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* Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
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* @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
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*
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* @return the direction
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*/
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@Override
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public PlayerDirection getCardinalDirection(int yawOffset) {
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if (getPitch() > 67.5) {
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return PlayerDirection.DOWN;
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@@ -449,18 +359,7 @@ public abstract class LocalPlayer {
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}
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}
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/**
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* Get the ID of the item that the player is holding.
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*
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* @return the item id of the item the player is holding
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*/
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public abstract int getItemInHand();
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/**
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* Get the Block that the player is holding.
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*
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* @return the item id of the item the player is holding
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*/
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@Override
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public BaseBlock getBlockInHand() throws WorldEditException {
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final int typeId = getItemInHand();
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if (!getWorld().isValidBlockType(typeId)) {
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@@ -469,65 +368,19 @@ public abstract class LocalPlayer {
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return new BaseBlock(typeId);
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}
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/**
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* Get the name of the player.
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*
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* @return String
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*/
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public abstract String getName();
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/**
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* Get the player's position.
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*
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* @return point
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*/
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public abstract WorldVector getPosition();
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/**
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* Get the player's world.
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*
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* @return point
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*/
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public abstract LocalWorld getWorld();
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/**
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* Get the player's view pitch.
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*
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* @return pitch
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*/
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/**
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* Get the player's view pitch.
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*
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* @return pitch
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*/
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public abstract double getPitch();
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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*/
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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*/
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public abstract double getYaw();
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/**
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* Gives the player an item.
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*
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* @param type The item id of the item to be given to the player
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* @param amount How many items in the stack
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*/
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public abstract void giveItem(int type, int amount);
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/**
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* Pass through the wall that you are looking at.
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*
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* @param range How far to checks for blocks
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* @return whether the player was pass through
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*/
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@Override
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public boolean passThroughForwardWall(int range) {
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int searchDist = 0;
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TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
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@@ -571,121 +424,32 @@ public abstract class LocalPlayer {
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return false;
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}
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/**
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* Print a message.
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*
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* @param msg The message text
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*/
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public abstract void printRaw(String msg);
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/**
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* Print a WorldEdit message.
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*
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* @param msg The message text
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*/
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public abstract void printDebug(String msg);
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/**
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* Print a WorldEdit message.
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*
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* @param msg The message text
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*/
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public abstract void print(String msg);
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/**
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* Print a WorldEdit error.
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*
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* @param msg The error message text
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*/
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public abstract void printError(String msg);
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/**
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* Move the player.
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*
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* @param pos Where to move them
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* @param pitch The pitch (up/down) of the player's view
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* @param yaw The yaw (left/right) of the player's view
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*/
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public abstract void setPosition(Vector pos, float pitch, float yaw);
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/**
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* Move the player.
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*
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* @param pos Where to move them
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*/
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@Override
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public void setPosition(Vector pos) {
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setPosition(pos, (float) getPitch(), (float) getYaw());
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}
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/**
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* Get a player's list of groups.
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*
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* @return an array containing a group name per entry
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*/
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public abstract String[] getGroups();
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/**
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* Get this player's block bag.
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*
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* @return the player's block bag
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*/
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public abstract BlockBag getInventoryBlockBag();
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/**
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* Checks if a player has permission.
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*
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* @param perm The permission to check
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* @return true if the player has that permission
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*/
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public abstract boolean hasPermission(String perm);
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/**
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* Open a file open dialog.
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*
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* @param extensions null to allow all
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* @return the selected file or null if something went wrong
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*/
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@Override
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public File openFileOpenDialog(String[] extensions) {
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printError("File dialogs are not supported in your environment.");
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return null;
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}
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/**
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* Open a file save dialog.
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*
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* @param extensions null to allow all
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* @return the selected file or null if something went wrong
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*/
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@Override
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public File openFileSaveDialog(String[] extensions) {
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printError("File dialogs are not supported in your environment.");
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return null;
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}
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/**
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* Returns true if the player can destroy bedrock.
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*
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* @return
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*/
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@Override
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public boolean canDestroyBedrock() {
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return hasPermission("worldedit.override.bedrock");
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}
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/**
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* Send a CUI event.
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*
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* @param event
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*/
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@Override
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public void dispatchCUIEvent(CUIEvent event) {
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}
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/**
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* Send the CUI handshake.
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* @deprecated Not used anymore; The CUI begins the handshake
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*/
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@Deprecated
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public void dispatchCUIHandshake() {
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}
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof LocalPlayer)) {
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@@ -700,16 +464,19 @@ public abstract class LocalPlayer {
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return getName().hashCode();
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}
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@Override
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public void checkPermission(String permission) throws WorldEditPermissionException {
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if (!hasPermission(permission)) {
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throw new WorldEditPermissionException();
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}
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}
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@Override
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public boolean isPlayer() {
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return true;
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}
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@Override
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public boolean hasCreativeMode() {
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return false;
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}
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Reference in New Issue
Block a user