Added basic entity handling with copy and paste.

Paintings do not currently respawn properly, entity pastes cannot be undone yet, and schematics do not yet store entities
@celticminstrel needs to fix painting spawning
This commit is contained in:
zml2008
2012-03-29 21:16:59 -07:00
parent 03f7d4ecfb
commit c76f119fa4
14 changed files with 477 additions and 5 deletions

View File

@@ -0,0 +1,40 @@
/*
* WorldEdit
* Copyright (C) 2012 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
/**
* @author zml2008
*/
public abstract class LocalEntity {
private final Location position;
protected LocalEntity(Location position) {
this.position = position;
}
public Location getPosition() {
return position;
}
public boolean spawn() {
return spawn(getPosition());
}
public abstract boolean spawn(Location loc);
}